I just can't stand those "facing matters" games.
Whatever your facing, nobody ever attacks you from the front.
Even when standing back to a wall, enemies attack me from behind.
The first one attacks from left or right, making my character turn and offering his back to the second enemy.
A bit repetitive, but a good reminder of some classic console tactical RPGs.
I agree the choice of progression by equipment and the lack of classes, but if should be more implemented, with at least helmets and armors in addition to shields... maybe boots and gloves, too.
I love this game but I can't let you say ther's strategy in the fights. There's strategy in assembling your bots but NOT in the arena : the moves are just plain random and the bots do the opposite than what you order them very often.
Not bad but the buildings could be placed more accurately (income buildings together, noble buildings together, commoner buildings together, magic buildings together). It looks like a demo version, too... a good demo game.
Thanks for the comment chain goes to a random enemy in range of it. It then tries to find a different enemy in range of that repeating the number of times listed. It currently there is a bug where spells can sometimes cross the screen (passing through the left or right edge and reappearing on the other side). This is a high priority to fix and probably.the cause of your confusion).
Not as user-friendly as other match-3 I'm used to play. But the starting idea is refreshing, the game challenging. With a little more work, it could be a really good game. It's not bad anyway.
Pissed of having to engage a boss without any sword.
Matching token should fill some status bar (attack, defense, health, keys) for use in encounters and time should NOT deplete your health.
1/5
I'd like an in-game pause. I mean being able to move my workers or look at my inventory while the game is paused. That said, this is a really really good game !
The same bug happened a second time. Note that the "critic" warning doesn't appear on the right spot on screen when that happen (it's a bit lower than it should be).
bug reporting :
I was advised a critic was arriving.
I was set on speed x3
A special order ship arrived instead of a critic.
Of course, I failed to deliver this order.
But then a "critic" message reapeared, and the critic was never seen.
Right now, the critic must arrive in -1 day.
Very good game anyway.
This was simply a test for sploder so sry, but hopefully I'll get some text adventures out and also learn how to make proper flash games. Anyway thks for the feedback
Lots of thing could make this game better.
A reciepe list : lots of customers ask for potions I've got no idea how to brew.
A "come back" button to use when my basket is full.
A "teleport" potion I could use myself to travel quickly (lol)
The ability to rent people to harvest more plants.
Anyway, this game is really good, given it's probably a self-made one-person game. I particularly like the 3D graphics.
Keep going !
Thanks for the comment chain goes to a random enemy in range of it. It then tries to find a different enemy in range of that repeating the number of times listed. It currently there is a bug where spells can sometimes cross the screen (passing through the left or right edge and reappearing on the other side). This is a high priority to fix and probably.the cause of your confusion).