Second level. Two synchronous hydraulic jacks. Impossible to pass by. Some block on their right seems to be the solution, but it doesn't move a bit when I push it. Unsolvable passageway... 1/5. I'm really sorry because I love the humor in this game and it has an excellent gameplay.
Completely uncontrollable after hitting an enemy. That often makes hitting several in a row, even enemies that appear after the initial hit.
Meteors are completely random. Like another said, make them a bit slower, and maybe a bit smaller, or completely skip this useless part of the game.
The only "launch" game I played and didn't enjoy.
I first marked this as 4/5, mainly because this game feels a bit repetitive. I finally moved my mark to 5/5, because of the awesomely regular upgrades that aren't just meant to be "build #xy" but really improve the game and remove bugs.
Even if they're repetitive, I love those games.
Same drawbacks as every others : I can't win without an all-truck party... don't dare taking the road with only sportscars...
What I'd like is a longer screen and a convoy compulsory made of one of each car.
Why not choose weapons rather than having pre-made vehicles ? you should allow some options only to some vehicles. (like allowing shields only to small cars, UAV only to big ones, miniguns only to small and rocket launchers only to big... you've got the picture)
Anyway, I sticked to this game to the end and I'm pretty sure I unplugged the iron.
Level 5 was the most difficult to me. Level 10 was second. The others were rather easy compared to these two. drag/drop may not be the most convenient choice, especially on levels where timed coordination is important. And definitely needs a mute button : I can't listen to the radio while playing (I listen using the Internet)
Gave it a second chance, I finally lowered my rating.
Have a look at Robokill and see what "move and shoot" gameplay is.
It's a shame, since the game seems to be technically good... but a game is about gameplay.
Not being able to choose target by myself is definately lame.
Basic enemies aren't worth my shots (they just fly across the screen) but keep attracting my gunner's attention.
Stronger enemies keep shooting at me and I still can't shoot back at them when they'd give me more cash to upgrade if I could, in addition to the increase of self safety.
Add that my gunner don't seem to anticipate enemy moves, that forbids me to hit fast enemies from a distance.
I'm not eager to play to the very first boss with this kind of gameplay.
I'd like my character to turn back when I tell him doing it... and hitting the most dangerous foe instead of aiming for the one who's not in close combat.
One hard fight in the beginning of the game and I have to stick to 12 HP for the rest of the game.
Kills all the fun and all the interest in going on...