I will definitely try to get an artist for my next project for a greater variety. This was all I could do on my own ;-) There is in fact more than Plants and Skeletons, but they are on deeper levels.
AND A CHARACTER SHOULD BE ABLE TO STAND IMMOBILE WITHOUT HAVING THE WHOLE PARTY CANCEL THEIR TURN !!!!! many situations cant be handled just because of that !
You can change which character is selected by clicking their portrait, or using the hotkeys (1-4). For example you could play you second character first, then your third and just skip the first ones.
Hell to those games stucking you with nothing else than "game over" coming.
Hell to all those video walkthroughs. I just need a hint to pass one of the end-game scenes, not watching all that I have already archieved !
like all the other games of the series : artwork and atmosphere deserve 5/5, playability and game enjoyment deserve 1/5. We have no clue about what to do, we collect objects that don't seem useful at all and we can even use some of them on useless spots, making the thing even more confusing. Sorry, I started playing gems when graphics were awful and I enjoyed some of them a lot... so I forget how beautiful the art from this one are... I just HATE having to rely on using-everything-everywhere-to-see-if-it-does-something or having to watch a walkthrough just to know I had to do a nonsensical thing to go on in the game. I really would like to love this games, but these games don't love me.
Only button-clicking.
I don't know about the game designer's "thinking schematics", but they are cealrly away from mine.
Most of the time, questioning doesn't bring anything useful. And some arguments just aren't be told the way they should, bringing failure where success would be expected.
I mean it : in real life, I ALWAYS managed to bring faithful people to questioning their faith but in this game, the first person - a religious one - completely outsmarts my character with no real argument. !!!!! NONSENSE !!!!! This game otherwise seems well made, so I won't give it a note, neither a bad one since it doesnt deserve it, nor a good one since I don't feel that way.
In one room, fixing a furniture is "furniture", in another, fixing a furniture is "house". In one room, changing a door is "hardware", in another roon, it's "house"... with more logic, this would be a good "searching" game.
2/5 only because of the original graphics, playability deserves 1/5. It lacks visibility on what is clickable and the "item combining" part of the game isn't intuitive since it happens only once. I shouldn't have to read a walkthrough to know where to click and that two of my inventory items must be combined.
I just hate when I can't win a game even while having a full walkthrough. Most of the needed flowers are barely visible and the fast-clicking or fast-moving part of this game are plain impossible to me, especially the "boss-fight" : turning circles are dissapearing the millisecond my pointer touches them, making impossible to click when I have to. 1/5 because this game miss the most important part in a game : playability.
two ways to find the crowbar... 1:pixel-hunting... 2-watching the walkthrough... because of that, I usually note 1/5 (I HATE pixel-hunting)... but since I liked the general atmosphere, I'll note 2/5. I'd enjoy a sequel that mould make my use my mind rather than my eye-mouseclic coordination.
I will definitely try to get an artist for my next project for a greater variety. This was all I could do on my own ;-) There is in fact more than Plants and Skeletons, but they are on deeper levels.