The flashing effect is annoying.
Teleporting, disintegrating, water multiplying... the one who made this game is crazy.
I went to the end of the game, so I must be at least as crazy as Smartcode.
Very good game !
No score, no progression bar, no hint about how to pass a level, no interest in matching shapes for hours keeping stuck on level 2. 1/5 just becaus it can't be rate to 0/5.
Taking a breath, I seem to go less than one yard underwater.
Not being able to go back, I drowned dead !!!!!
Sorry, but I can no more find excuses to this in today's games, especially since we CAN go back at several previous states of this game.
Moreover, it's not natural to me to remove a nut using a crowbar, so I'd like surfacing back in order to look for a wrench.
1/5, not sorry.
Really poor controls.
It took me full minutes to only figure how to figure how a block must be oriented on screen in order to be properly pulled away.
Give me the same puzzles IRL and I solve them in seconds rather than in hours.
I was about to rate it 5/5 since it was so fun !
But last level seems impossible, I got really bored trying again and again and not gaining an inch whatever ship build I try.
3/5 just because it was fun so far.
I wasn't clear in my last comment.
I didn't meant physically jump to an already finished mission, I meant time-jump AND auto-pause to the end of the NEXT finished mission.
The point is : a mission is done, I click on the log icon to jump to it (time elapses), I look at the mission debriefing (time elapses), then I look at the map for another mission to start (time elapses) then I click to start one (time elapses) then I select people to attend to this mission (time elapses), then it starts. With base settings set to "time x 2"...
Did I read TURN-BASED in the list of this game's categories ?
Anyway, this game looks great. I love Rebuilt and I really would like to love this game, too... but it's just NOT turn-based, and it was what I loved in Rebuilt.
Developper seems to really care about people's comments, too.
It deserves greetings.
I didn't realize you could take each hero more than once.
This make Annie far more too powerful.
If you can only take each hero once, it makes the game a bit more challenging.
Lots of artefact get interesting, too.
Auto-pause and auto-jump to next time a mission is finished should be more than useful. The game would be less time-consuming.
Just because of that, I prefer Rebuilt.
Thanks for trying out my game. I figured it would be confusing if the screen jumps back and forth whenever a mission completes, so I made it so that you can click on the logs in the lower right corner so you can jump to the last mission completed. It's not very obvious in the tutorial though.
mostly random clicking hoping for finding clues
too many place changes where clues could (should ?) be placed
I'm going out of the apartment when I click on the piece of furniture !
useless walkthrough
I miss 1 clue I can't even find with thouroughly clicking every squared inch of the screen, the walkthrough tells me : "search for clues"
don't deserve better than 1
Ah, that makes sense.