Fun game, but the boss glitch is still there. I fell through the floor into nothingness. Although, if this is hell, the music ain't bad. (I will raise my rating when the boss glitch is fixed for *me*).
One thing I would have changed: I would have given my Conjurer the Conjurer version of the resurrect spell. I almost lost my Cleric at level 38, and that would have hosed everything.
Final Note: This method is EXTREMELY slow, although it's almost foolproof. I don't know of a faster low-risk method, though.
An additional note about Cosmic Prison: when you need to heal up, whittle the enemy down to 1 enemy and alternate wizards Cosmic Prisoning the enemy. Your Cleric will be able to heal your party, and the rest of your party will be able to power up.
Those doing "Defend the City": Defensive buffs last until your characters are slain; the Conjurer Wargolems make EXCELLENT resummonable meat shields; the Wizard Arcane Armor spell makes wizards quit durable (and you only have to cast it once if the wizard never dies); my best party (one that got me the badge): Cleric (in the front row, heavy armor, mainly 'Heals' and 'Heals All', but make sure to give him/her Purify to get rid of those nasty curses); Conjurer back middle (mainly casts 'Wargolem' and the Conjurer version of 'Armor All Party'); 2 Wizards (back left and right corner) one with Flickering Flame (cast on Cleric and War Golems), both with Arcane Armor (makes durable wizards), both with Electric Storm, both with Cosmic Prison (lots of uses, mainly stops your cleric from getting slaughtered by halting two attackers a turn or those annoying devil worshippers from summoning the demons).
Love this game, but I have my first nitpick with the survival levels. The longevity of curses... grumble. I can understand, but really it turns the survival level from a decent strategy and planning session to "let's just search for the perfect party combo."