This is just really cheap. Why does the CPU always start like 2 feet from the flag and I have to be on the other side of the damn map? And I don't get why you can't put stones in certain places. Anywhere that would actually slow him down, or get him stuck, I cant put a rock there. The CPU has such a huge advantage it's just cheap. Good concept, unfair execution.
Why is it that all the early puzzle games on Kong, from like 07 to 09 or so, are always so damn hard? I've noticed that 90% of puzzle games that are old like this, are much, much harder than current puzzle games.
This game totally and completely reminds me of Lost. I won't spoil it for anyone, but it's very similar, I have to wonder if the developer got the story ideas from Lost. Either way, pretty fun. Still amazed a game of this low quality got a badge, but it was good and I think the story is supposed to be the central theme. 4/5
I didn't play the first one so it's a little confusing, but I am enjoying it so far. I'm actually amazed that a game that looks like it was made in Paint got a badge. Normally low quality games like this don't get badges. But, as long as it's fun, who cares if it has MS Paint graphics.
Thanks for the compliment! You can find a link to Week One on the title screen, and in the description. It doesn't have a badge, but with a high enough rating it could earn one too!
This is a quite unique....and even more frustrating. It's not hard in a good challenge, it's hard in the "difficult controls and unfair gameplay" kind of way. Also, Jobs Is Dead, no you do not find this game much too easy. You're just trying to sound amazing because everyone is saying how hard it is...which it is. I see you only have the easy badge, which most of us will get. Yes, I may be wrong and you could just be very good at this game, but, I really don't think so.
This is one of those puzzle games like Upbot Goes Up or the Electric Box series where the whole goal seemed to be make as hard a puzzle game as possible. The first 5 levels are already confusing as all hell and require so many moves. Now, I don't have a problem with games that challenge your mind, I enjoy them occasionally, but, if you're like me, and get your sense of accomplishment from getting badges, spending 2 1/2 hours for 15 points just isn't worth it. Yes, I could figure all these levels out, but it just takes such an investment of time and effort when I'm really just not enjoying the game. If I was having fun with it, sure, but this is one of those puzzle games that seems to exist just for the sake of being hard. It's good for what it is, but just not my type of puzzle game.
Ah, I just love when badges I've earned won't be awarded. Made it the last 1,000,000 3 times and still no badge. But, to the developer, great game, I loved it. ..Now I just want my badge.
Oh, also, big tip. If you right click when you're kicking him out of the building, it will cause the needle to slow way down making it much easier to get a perfect kick. + this up
This.is.awesome. Games like this are the reason I love flash games. Sure, it's not a new genre, but it's fun as all hell, simple and satisfying. I really love this one.
So glad I'm done with all 25 levels. I tried to like this game..I really tried. It has the ingredients for a fun, unique game, but..no..I just can't stand this. The constant spinning and flipping and turning has made me so damn nauseous, there was absolutely no need for that much spinning. At the very least give me the option to turn off the spinning when I start or beat a level. The whole game also just felt like a chore to get the badge. This, along with Sola Rola are the only 2 games that made me need Pepto Bismol....except SR is actually fun....and not working.
Ok, well now that I've beaten all 25 levels, I have to say. I love this one. I thought it was going to just be like the first few levels but harder. But the addition of walls, teleports, gaps and every other addition made for a fantastic varity. It's just plain fun and the difficulty slope is perfect. Lots of puzzle games, the first few levels are easy and then the difficulty sky rockets. This is just a great game 5/5
Interesting concept, but why don't the enemies have to deal with recoil? That gives them such an unfair advantage. Since you do have to deal with it, it get's confusing trying to pay attention to shooting the enemy, but also watching that you're not too close to an edge.
Fun game, but it does get kinda tedious..just fire arrow after arrow after arrow after arrow etc etc etc. It's times like this I wish I could use an NES Advantage. Anyone remember those?
Jesus...I finally made it up to a level 5 tank. (you need a level 6 for the final boss to appear) But now, the tank is so massive and incredibly slow, I just take so many hits that the bubbles I gain aren't enough to make up for what I lost. This entire game is just 1 step forward, 8 steps back. And it's sad because the whole thing would actually be fun. But the fact that there are so many bullets and missiles hitting you, and the enemies have so much health, that you can't make any progress, takes all the fun out of it..all the fun. Why couldn't the hits you take drain like a lifebar? Why does it have to drain the bubbles that you HAVE TO COLLECT to get your tank upgraded enough for the boss to appear. It's like telling someone to run 50 feet but you're standing in front of them constantly pushing back...you just keep loosing ground. And Hero is a good company too...dammit. All i want is to find this stupid last boss and kill it.
And once again. It NEVER fails. I'm enjoying myself, everything is going fine, then suddenly one wave becomes super poweful, destroys me and the 25 minutes has all been for absolutley nothing. It's the same thing in EVERY TD game. It went from having like 150 enemies..all of a sudden the last wave has 300 enemies and just absolutley swarms in. I don't know how I could have placed my men better. every area was covered by many soldiers, and by the nailgunners, Flaregunners and whatever the glue type stuff is called. Every square inch was covered. But suddenly, 300 enemies come pouring in and totally devour every soldier and the last 25 minutes has been for nothing. This is why I hate TD games. It happens every time, and once you fail...it was all for nothing. It's not like I have some things upgraded now. I just have to totally start over.
Sigh. Another TD game. Sometimes I think this site should just change it's name to Tower Defense Games.com It's not that I have a problem with them..there are just so...freaking..many. SO many, and for some reason, most of them get badges. Idk, I haven't played this yet so, hopefully it'll be good.
I just don't understand why these games are so popular. It's a card game...this is a flash games site. You can't get much more boring than a card game. And yes, I know this comment will be - so much it'll be hidden, but, I'm sorry, I just find no appeal or fun in damn card games.
Thanks for the compliment! You can find a link to Week One on the title screen, and in the description. It doesn't have a badge, but with a high enough rating it could earn one too!