The levels are very long, and I had question about the Knight (horseman): do I have a glitch, or is he actually gaining 0 each level? The last five levels he's gained said +0 to all stats.
Also, 31 and 32 are harder than ll the other levels combined. They're speed and timing, not figuring out your next move. I was hoping the end would be more of a puzzle with springs and portals than that.
So for the finale frustration, I can only give you a 5/5. Really good job.
@ST13R: that is a button combo many keyboards can't use, not a fault of the game. It's a common problem in platformers. In this game, you can also hit down or S to switch!
Thee final level is so luck-based it's ridiculous. you can get trough the majority unscathed, or you can lose within two fights. It's all about whether the random enemies are ranged or melee. Please at least make it standard.
I got the map cog before completing the game. Once I did so, the total count appeared, but only counted 60/90, not 61. So now I'm stuck at 89, as the cog is gone from the map.
Okay, I finally got the badges by completing each, reloading, then completing them again. When I completed twice in a row I didn't get any, but when I completed, reloaded, and completed again it worked.
How are achievements obtained? I've beaten the games for the first two achievements, but no badge was rewarded. I've even tried a page reload to no effect.
Side note: As a somewhat colorblind person, I hate McJeeppunch.
Level 16 is a bit too tough. I can't use the combination "up + left + space," so I am forced to use the wasd keys. This isn't working well with my lack of coordination. If some levels had checkpoints after major challenge portions this could be fixed.
Need more levels, perhaps some obstacles. But everything worked! if it was more of a maze (not an exit directly to the right) It could be even better. Good first version!
In later levels I'm planing on adding Telekinesis, lava, and boxes that float on it. This way there is the element of making your own platforms by moving the platforms to where they must go.
Also thanks for giving feedback you cant understand how much this helps me make the game great!
I love it, but i have an issue: it only counts most recent carrots. So if i complete a level with three carrots, then exit while replaying it, i go down to 0.
@BattleBuddy Scratch that, I'm an idiot.
Unlike this game, which is the opposite of an idiot. Intelligent design, fun, limitless solutions... seriously over-the-top good.
The time it takes to enter an overly laggy state to the point of unplayability drops further in the game. It's gotten to the point that I can only play for a few minutes, even after reloading the page.
My last two resets Hockey Team indicated that the 2600 to 2700 jump cost in the Quintrigins. Instead, As I clicked with 10 sextrigins, I found that I only get about 28 or 29 total. Just a little thing to check out.
Thanks a lot. Like said in an other comment, i'v got a couple of other mecanics but not a lot. Maybe something that would add 2 minutes of game. Plus, i wanted to make a game with an end and a certain quality in a day. More would have been impossbile, i think :)
In later levels I'm planing on adding Telekinesis, lava, and boxes that float on it. This way there is the element of making your own platforms by moving the platforms to where they must go. Also thanks for giving feedback you cant understand how much this helps me make the game great!