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jufroftw's Comments

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SNOWDAY!

Play SNOWDAY!

Jul. 15, 2014

Rating: 45

I'm not sure how to end this game. Clicking the snowman should always list what else it needs, as opposed to saying it once before switching back to "That's the place to build my snowman!"

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 24, 2014

Rating: 0

Higher levels are useless. All the leveling near endgame is from the arena, making it better to just use earlier areas to gain materials.

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 20, 2014

Rating: 0

Is luck just super ineffective? I have "Luck +122% drops 23," yet I've gotten a total of 3 wood and 4 leather the whole game. How do drops work?

Steam King

Play Steam King

Apr. 29, 2014

Rating: 2

Ignore my earlier comment. I hit "comment" too early. It's slow to get upgrades early on, but it picks up pace nicely near the end. However, there should be weaker upgrades offered at the start so you can upgrade more often.

Steam King

Play Steam King

Apr. 29, 2014

Rating: -2

The amount of work and time it takes to save for upgrades is a tad too high.

Lil Red Kunoichi

Play Lil Red Kunoichi

Apr. 26, 2014

Rating: 5

Not loving the momentum. It's hard to land jumps even early in the game.

A Ghostly Journey

Play A Ghostly Journey

Apr. 19, 2014

Rating: 108

I think a defense increase would be a nice touch, since one tap of a light usually spells death. Also, you really must have an indicator of which levels have souls to get, and which you've already gotten the souls from.

Notebook Space Wars 2

Play Notebook Space Wars 2

Apr. 15, 2014

Rating: -1

The only problem I'm having is the final boss. Specifically the fact that his black bullets are so hard to see that I can't dodge them.

Sandbox Hero

Play Sandbox Hero

Feb. 06, 2014

Rating: 2

Rather MAJOR glitch: All levels, after quitting a "pure," are now playing as pure. I can barely scratch enemies before dying, many levels are nearly impossible. Restarting the game did not help, the problem persists.

Sandbox Hero

Play Sandbox Hero

Feb. 06, 2014

Rating: 3

Is it possible to make the exit look significantly different than checkpoints? And perhaps have a "continue level" option after hitting the exit? If we can't repeat levels for coins (which I understand, but if you get more coins on the second run you should be able to keep the difference), then we should be able to continue or invalidate a run after accidentally hitting the exit.

Escape Run

Play Escape Run

Dec. 23, 2013

Rating: 5

My main problem is the hills. Jumps work very inconsistently on hills, and in a precision game like this, that's a major problem.

Graspring Robot

Play Graspring Robot

Dec. 22, 2013

Rating: 0

Instructions: "space bar to jump." Actual: Up to jump

Sound of Freedom

Play Sound of Freedom

Dec. 21, 2013

Rating: 0

Lags absolutely horribly right after the first dialing minigame (aka in the first level). Unplayable as it is now.

Developer response from amid_z

Thank you.fixed it. It's Playable now:D

Crossnumbers - vol 1

Play Crossnumbers - vol 1

Dec. 10, 2013

Rating: 0

Black screen.

block man, the lab

Play block man, the lab

Dec. 10, 2013

Rating: -1

Controls function, but layout of the unnecessarily short level was difficult to deal with (blind drop) and it was far too short to call a game. Flesh it out a lot, then I'll play it again.

Antichromatic

Play Antichromatic

Dec. 06, 2013

Rating: 0

This desperately needs a checkpoint post-crystals pre-boss.

Pause Ahead

Play Pause Ahead

Nov. 20, 2013

Rating: 600

Could *really* use a stage select. I missed treasures, but I don't want to restart...

Developer response from askiisoft

Your wish has been granted - the game has just been updated with a level select! (press continue to access)

The Enchanted Cave

Play The Enchanted Cave

Nov. 15, 2013

Rating: -3

Starting items/starting gold shoulld scale. I'm starting on level 59 with nothing, and I can't afford anything good... it's not ideal.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 14, 2013

Rating: 3

Is there any way to lower quality? I put it on software mode, but the lag is still impossible to deal with. If I could just lower the quality and deal with slightly-less-round bloons, I believe I could get by.

Final Charge

Play Final Charge

Oct. 25, 2013

Rating: 0

I've completed and loved almost the whole game... except for one thing: sector [2][4]. That damn laser fires too often to be completed reasonably well when you combine the drills and the slow wall clings. I want to go to the boss and finish this game up, but I find that it's a lot more frustrating when I can't look at and consider the platforms, and instead must rush because of the laser following me. Buth literally everything else was a blast, and I completed most of the game before noticing a map existed. Still easily 5/5.

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