Weapons are very unbalanced. The ultimate combination is 8 full missile launchers and 4 magnets on your collector. Lightning just sucks, and guns require moving. ;)
Great concept, but there's a LOT of glitches still. Such as when buying parts for your ship, sometimes one will appear, but you can't grab it or move it. Also, when you erase your data, the current money display stays instead of resetting to 0. I'd tell you more, but you need to buy the upgrade first.
Yea, I fell for the "end game" trap as well. But it was easy enough to get 100k again. Nice concept. A little bit more tuning and polish and this would be perfect. 4/5.
It is an insult that this "game" was not just featured, but carded. A lack of creativity, and punishment on certain stages/"gametypes" that can be quite difficult without a good mouse. 1/5 for the most uninspired version of "click and find it" "games" I have seen in a very long time.
This seems like a fairly pointless attempt at a physics falling-tower "game". More of an engine demo than anything else. No thought on balancing ammo, etc. 2/5
Learn flash. Now that you've gone off the tutorial's script, there's a ton of bugs. The menu doesn't work right, stuff stays on the screen when it shouldn't, it's all around bad juju. You're just fortunate I can't give the game a negative score.
2/5 for committing the cardinal fighting game sin: giving the CPU opponents far more health than the player. It takes 50 hits to kill the computer, it takes 10 hits to kill you. Not a challenge, just cheap. (Would be 1/5, but otherwise good quality game, although special moves don't want to pull off very frequently.)