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Idle Empire 3

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Oct. 24, 2017

Rating: 0

Okay, so I noticed something that I'm not sure if it's a bug or was intentionally excluded or not. I got the 15,000 Clicks Event completed, got my 100 Diamonds but didn't get the Prestige for them. If I had, I would've advanced to Level IV. I also noticed that when you open the Chest page, without selecting anything, you see the Odds of getting some rewards. I'm thinking this was the original design for it? Maybe when you only had one chest you could get and open? It's nothing serious, but I thought I'd tell you about it anyway.

Idle Empire 3

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Oct. 24, 2017

Rating: 1

Okay, so I have one very big complaint that I think you should consider Blooroth. I was terribly disappointed with the extra objects that were unlocked, they had no interactivity. You set a standard by making everything that had been unlocked for a short time be something important. Then I got the Rainbow and thought "Oh, is this going to be some kind of Money mini game? Digging for the pot of gold at the end of the rainbow? Nope, let down. Clouds, "Oohh, a match game based on the shapes the clouds make." Nope, let down. Birds, "Hmm..A flying game? Trying to avoid obstacles to get the birds where they're going..?" Nope, let down. My good Developer, these are decent ideas. I would suggest creating them, it will give your game more reason for players to hang out. As it stands, once you hit level ~300 there's basically nothing to do but click every couple minutes.

Developer response from Blooroth

Game is young. I'm planning to make a feature to every object. Today i gonna post update with "birds" update :) Thanks for feedback

Antimatter Dimensions

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Sep. 18, 2017

Rating: 0

@wraith42us Apparently you seem to think I hate the game. That's not the case, you're mistaken. If you had actually read the things I've posted I never once said I didn't like the game. You do realize this is the forum in which one makes suggestions to Developers, right? Suggestions are how we help shape the games we enjoy.

Antimatter Dimensions

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Sep. 18, 2017

Rating: 0

What Hevipelle should've done, was made getting Antimatter Galaxies your first objective. Infinity should be an unlockable objective after that, giving you something to continue playing for. It's about presentation.

Antimatter Dimensions

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Sep. 18, 2017

Rating: 0

@Arothas I get the feeling you don't understand how progress bars work either. In order for it to accurately display how far along I am, it would need many more decimal places than it currently has. A progress bar works off the end number, nothing else. What it's doing now is misleading people into believing they've made more progress towards the goal than they actually have. This is done intentionally by the Dev in an attempt to keep people's interest, rather than demoralize them by showing just how ridiculously far away they are from the goal of Infinity in the beginning.

Antimatter Dimensions

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Sep. 18, 2017

Rating: -8

@LlamaKing14 Well, it answers the questions but it's not like any progress bar I've ever heard of. All progress bars I've ever heard of work one specific way. Percentage. The smallest amount of a percentage this shows is down to the hundredths decimal point. That means we shouldn't see ANY progress in it until we accumulate one hundredth of a single percentage point of the total amount needed. The Dev did it this way to keep people on, but it makes absolutely no sense to anyone who understands mathematics. This is why I was having trouble with this, I know how percentages works. So to summarize, the Dev is lying to us about how much progress we've actually made towards the goal. Gotcha.

Amazing Pea TD

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Sep. 17, 2017

Rating: 0

I have to agree with ginokami and Monstrofocozo, there's nothing that stands out about this game. I would go a step farther and say there's very little that would make you stay to play, and I'm sorry if that seems mean or rude. It is cutesy but there's not really much to the complexity of the game or the depth of it's systems. The main rule of thumb seems to be "slap stuff down in as many different places as you can. Upgrading the towers is for chumps." I mean seriously Bambaka, the damage per shot upgrade for the rock tossing/magic firing towers is 3. THREE extra damage for the cost of one and a half towers of the same type. You have to make it worthwhile, or there's no point to it guys.

Antimatter Dimensions

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Sep. 17, 2017

Rating: 0

@Slansing If that's the case, then why does the number change when you buy more Dimensions? Even if it was Logarithmic in the way it's calculated, it wouldn't change when you buy Dimensions. Everyone seems to be missing that so I'm going to restate that to be absolutely clear on this point. When you buy more Dimensions, the percentage you were at drops. It climbs back up eventually (usually within a few seconds,) but why is it dropping in the first place? No matter how you try to figure out the total needed for the Percentage until Infinity (Logarithms, Exponents whatever you want,) it shouldn't be changing. I'm really looking for an answer from the Dev, rather than conjecture from fellow gamers.

Antimatter Dimensions

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Sep. 17, 2017

Rating: 0

Oops, Zange*. Sorry, been up for like 20 minutes at this point.

Antimatter Dimensions

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Sep. 17, 2017

Rating: -1

@FlashZanga I understand what you're saying and that makes a lot more sense then Veovi's failed attempt at explaining, but that still doesn't seem to be accurate. I've watched my Percentage until Infinity drop from 12.51% to 8.34% after buying a bunch of Dimensions. Like I said, it seems that the amount needed changes based on how many or what type of Dimensions you have.

Antimatter Dimensions

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Sep. 17, 2017

Rating: -2

@Veovi You don't get the concept of a progress bar apparently. Progress bars grow by how quickly you are reaching your destination, your entire understanding of them seems as broken as the way this progress bar works. If you are getting .1% a second, it will KEEP growing by .1% per second. If the number you need to reach is e306 and not a shifting number based on the amount of Antimatter Dimensions (which it seems to be,) then the progress bar will continue to grow by .1% a second. You're right, it's not a difficult concept.

Antimatter Dimensions

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Sep. 17, 2017

Rating: 0

So, I need the "Percentage until Infinity" gauge explained to me. No, not that way. I know what it is and what it does. What I don't know is why the growth slows so much, perhaps you can explain why the goal post is moving? It stands to reason, that if it's a static number the growth rate wouldn't change. What happens is I see that it grows rapidly for a while when buying new upgrades, then it slows down to a snail's pace again. I'd rather see a static number we need to reach, as opposed to an arbitrary percentage that doesn't seem to behave the way normal numbers do.

Antimatter Dimensions

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Sep. 15, 2017

Rating: 8

"Let's look through the Options menu." *Sees Invert colors. Click.* "It's..It's beautiful..." *Sniff.*

Medieval Cop 8 -DeathWish- (Part 1)

Play Medieval Cop 8 -DeathWish- (Part 1)

Sep. 15, 2017

Rating: 2

First off, you can earn this badge in Easy, why's everyone bitching so hard? I will admit the jumping thing sucks balls, but that's not a game breaker. Also, for people who want to know, the song is "Destiny" by Neffex. Since it's a song the creators are allowing anyone to use, I will post the link here in the description. (These people put a lot of effort into this song, the least I can do is help them to get recognition for their work.) https://www.youtube.com/watch?v=24C8r8JupYY

Unpuzzle

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Sep. 10, 2017

Rating: 0

The Ivalician is right Kek, you and Bart would make some really interesting puzzle games.

Spidle Tridle

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Sep. 10, 2017

Rating: 1

This game needs some serious balancing put into it solinv. By the time you've spent an hour playing the game, you're better off leaving it to do something else. You need a reason for your players to continue playing, and don't say Research because that's not a reason. Upgrading the Research and Storage is insanely cheap compared to resources, so my Research below tier 6 takes about a minute tops (less in some cases.) So here's the question you need to ask yourself: What can I do as the developer to give people a reason to continue playing?

Spidle Tridle

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Sep. 10, 2017

Rating: 1

I have to disagree with Mongo921, the goal/rewards vs the method and effort aren't a little out of sync. They're out and out broken. The cost increase to upgrade and purchase higher tier resources is just ridiculous, somewhere between Aluminium (props for using it's actual name by the way,) and Alloys something is seriously broken. There should never be a 2,000% difference between something, especially when common sense says the smelting shops would be considerably cheaper. Think about it, mining is far more delicate than tossing a bunch of ore in and refining it. The automated pods for smelting Alloys and Steel should be considerably cheaper than the mining pods. However, certain ones like the Optics pod would have a ghastly price. The precision required for things like that is immense but the price doesn't reflect the investment.

No Time To Explain

Play No Time To Explain

Sep. 04, 2017

Rating: -1

Allow me to translate for reisch. "I can't game today, I have the fail." I've never even heard of what this individual is yapping about. As far as the controls go, they are difficult. But again, if you pay attention you can learn how to work it. Any direction other than down pushes you in the opposite direction (thrust, plain and simple.) IF you are firing from the moment you jump, you continue upwards for quite a distance (again, thrust. Come on people, this isn't that hard to figure out.) For those of you who can't figure this game out, maybe gaming isn't for you. I get sick and tired of seeing games zero bombed by people because they aren't paying attention or willing to work at it. That's why so many people harp about Dark Souls being the be all, end all of video games. Persistence, or find a new hobby.

Sword Fight

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Aug. 31, 2017

Rating: 4

Greetings again Tovrick, I had a thought that I wanted to share with you. It's actually to help those attempting to get the award for reaching Grand Master without a single defeat. You could add to the Stats page a list of your victories and defeats. That way we could know if we've failed or not.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Aug. 30, 2017

Rating: -2

"Bushes" eh? Weirdest looking "bushes" I've ever seen, look more like cacti to me.

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