The game is more about timing and precise placement than the actual puzzle. On most levels I knew within 3 seconds what I needed to do, but making it happen was a lot trickier than it should have been on some. Overall a decent quick puzzle game, but it could really use the option to let you choose the order to place the pieces in, so you can get the trickier bits built before they're needed instead of frantically trying to do it while everything is moving and you're on a time limit. 3/5
Every single day I see tons of people in the comments complaining that the games don't work on Firefox. Know what the solution to that is? Don't use Firefox. These games are old now, it's not their fault the browsers have changed to not support things or you haven't enabled flashplayer.
Boring and exactly the same as all the other city sieges. I legitimately was convinced I was playing a different one for 6 levels and was annoyed I had lost the badges on this game somehow. Turns out nope, they're just that identical I couldn't tell the difference. 2/5
This game needs a fast forward button and an eraser. Actually, if you add those in, the game is trivially easy and would be over in 3 minutes. Actually, this shouldn't even be a game. 1/5
Bad game. Not only can you not choose which enemy you attack or when you attack because of auto attack, sometimes the game forces you to stop to attack. This added with the exceptionally slow pace, lackluster upgrades, very slow and weak bosses that take forever to kill because you wait forever for brief windows to hit them (they're invincible otherwise), and add that to bad design like reusing the same enemy in every floor but making them stronger each time? Overall just not a good game. 2/5
Eh. It's a decent game, but really slow paced and repetitive. Each level feels pretty much the same and it's not interesting until right as the levels end. Strategy/buildup is always the same, the enemy wave pattern is always the same ... it just feels lacking overall. 3/5
I've never seen a more incorrect game description. This is the opposite of a well polished launcher game. The area you can move around inside is too small, hitboxes are bad, upgrades feel worthless, obstacles you run into all look the same, indicators for them are often misleading when they stack together, and it tries to make you waste time by falling back through the same path. 2/5
The game is trivially easy and starts off horifiically slow. You don't move at a decent pace until 50 speed. You always are vastly stronger than everything else around and have the option of retreating to recover. Every 5 levels the game cycles its pattern of changing the color scheme and upgrading. There's no decent attack spells in the game. It's a slow, empty, boring game. 2/5
Extremely boring. The game doesn't get much different past the first minute of gameplay. You never get stronger. Powerups never come more frequently, the stage never changes. It's the same thing forever, until you die because the enemies get more health/move faster. There's not really any point in playing. The gameplay itself is fairly decent, but it's not a fun game at all. 2/5
The game is way too unforgiving. You have to know exactly what you can get away with saving, and what you need to survive for the next wave. Escalation happens extremely quickly and there's no save feature. If not for that it'd be an okay game, but having to restart every +5 waves in progress because I didn't know what was coming is way too boring. 2/5
Absolutely terrible game. There's little to no skill involved on the player's part. Levels are random in that sometimes you get temples that are wide and take longer to build or narrow and they rapidly reach you, your powers are randomized, your basic attack is extremely slow and low refire, and there's really not much you can do about anything except sit and watch. Oh, and there's one level that forces you to upgrade an entirely different useless skill tree just because. 1/5.
Don't listen to the majority of the comments. The spread machine gun is NOT the answer to all the levels. It cannot fight enemies with forward armor, which is the majority of enemies in the game. The best primary weapons are either the disc launcher or the heavy cannon, and there's a large selection of useful secondaries/passives/supports. Try some things out and find what you like - you'll know within a single level whether it's any good. Some of my favorites are the acid cannon, sky minefield, health/damage buffer, barrier decoy, shield gun, and time gun. Overall it's a pretty solid game with just a few minor inconveniences like the UI for checking upgrades and being unable to set your own hotkeys for turrets.
My advice for anyone trying to beat the game is to use the following: Heavy cannon in bottom left where it's most protected and lowest in the area, damage buffer in top left, health buffer in the bottom right, and shield tower in the middle. You'll want to shield the health buffer and get ~10 health upgrades on the damage buffer/shield tower. For the heavy cannon, get about 10 damage upgrades and you'll 1 hit most things, then get some health so it's not super vulnerable. Most incoming fire will go to the shielded health buffer, and the damage buffer upgrades by 25 hp per upgrade unlike most towers that only do 15, so it will live easily. That's pretty much it.
The main issue with this game is that most of the turrets are useless. Secondaries take forever to cool down, and the only good passives are health/damage. The only primary gun that is good for anything is the heavy cannon, mainly due to the ABSURD cost to upgrade damage on the others. 10 points for 1 damage? LOL. Heavy cannon is 3 damage per 1 upgrade. That's 3000% more upgrade potential. Not to mention it can fire in arcs to hit over barriers, whereas every other primary fires in a line and cannot. Only other useful thing is the shield tower which negates bullet damage so swarms don't overrun you. Still, the gameplay is decent and there's a good variety of enemies. 3/5
Oh my good lord. I have NEVER seen a worse aiming system in a top-down shooter. This is beyond horrendus. I feel like I have absolutely no control over where I'm firing, I'm missing all my shots because the thing won't lead, and using the offset options just makes it all worse. I'm only on level TWO and I'm struggling despite being a veteran gamer and having gotten multiple impossible-difficulty badges across the site and being good at bullet hell games.
This is utterly unplayable. 1/5
The game is super glitchy and has a lot of balance issues. You don't heal between waves but potions get more expensive. Some pickups don't actually give you items. The boss special attacks continue even after the boss is dead. Getting hit by enemy arrows teleports you to a random place on the map. There's just a lot of stuff that seems like any sort of testing would have fixed/balanced, but no. 2/5