I cannot for the life of me figure out how to do a defensive roll. There is no instruction in game that I can find. There is no where on the internet that says. None of the comments (at least the most recent 500) say. I've done it once, and it would be VERY nice to know how to do it again, but I've spent 20 minutes spamming keys in the tutorial stage to try and find out without any success.
This game isn't all that hard. It's just aggravating because every time you encounter a new obstacle you have to restart because you don't know how to pass it and thus die on it. Once you know how to deal with each obstacle it's not bad. The most frustrating part is it's not easy to spot what is and isn't an obstacle.
Super grindy game. Longest medium badge ever. You're pretty level locked in terms of progression. Until you can get the anti-gravity upgrade at level 20 you have zero chance of beating the game, and level 20 is a 3 hour grind. It's decently fun for the first half hour, but the game gets old fast when you hit a wall in progression. It doesn't help that the upgrades for the cannon are unreasonably priced, it's always better to just get the next cannon rather than upgrade.
How to beat all 30 waves easily:
1) Do the first ~8 waves without summoning troops. Farm money by using your standard arrow on the castle. 2) Once you have the basic arrows, buy the horses. They'll grab the enemy flag quickly and return so you can go through levels fast. 3) Get the rest of your arrows. 4) Get the trebuchet units. They're the only ones that do anything besides die in terms of combat.
Other than that, just move up to the closest tower to the enemy castle you can and keep the enemies off your horsemen so they can grab the flag. Once the horses are behind you with the enemy flag you've basically won that level.
1) Money comes solely from coin pickups. At the start of levels there are often coins already on the ground that will disappear quickly - you need these for the "Money" stars on missions. You can see money collected at bottom middle of the screen.
2) Score comes only from killing things. In levels where you need "score" stars, leave spawns alive/focus on killing enemies. Score is shown under the "level progress" bar. Leftover ammo, unused powerups, and remaining hp counts towards score at the end.
3) Weapons auto switch to what ammo you pick up. In levels where you're limited on what weapons you can use. it's best to just avoid getting other types of ammo altogether.
4) The giant flower building enables a minimap in the lower left of your screen.
All of these things I felt like the game never told me, and the game was very confusing/frustrating until I'd figured it out.
All the weapons feel like trash. Makes the game boring and tedious. Not even hard - If I didn't have to sit in the line of fire just to get enough time shooting at enemies to kill 1 of them, I wouldn't get hit at all. 1/5
I do not understand the story whatsoever. Probably because I didn't play the first game, but still. The plot is ... all over the place. And then it ends right as the "final boss" shows up? What?
Also, since the spirit beasts are such a huge part of the game, not knowing what you're upgrading to is very bad.
1) Do NOT make the ship stop firing when you get hit. 2) Should have been mouse controlled. 3) Get rid of the extra rings around the actual bullet projectile so hitboxes are clear.
Fix those issues and this game would be fantastic. As it is currently it's good but with some big flaws.
It's impossible to sustain your hunger and eventually the number of hits it takes to sink a boat is just way too many. Your strength should scale to your size but it really doesn't appear to whatsoever, while your hunger bar reduces more rapidly the bigger you get. A decent simple game, but the hard badge might as well be impossible. 3/5
It's way too hard to click on the projectile. The area of it must be like, four pixels. I'd like to play the game but it's frustrating and my hand is cramping. 2/5
@Laurapalooza, Yes I read the top comments. However they didn't help whatsoever. The fish don't seem to die after bleeding, and they randomly fall apart. Not all the fish have red "mouths" and fish of the same size that die in the same way give VASTLY different amounts of money. The whole game feels incomprehensible and inconsistent.
This game could have been good, if it wasn't so impossible to understand. How do I know where to hit the fish? Does it matter? Is it better to let them bleed out to die? Should I do that? What are the red squares? What are the green squares? Does the size of the fish matter? I've been playing for 15 minutes trying to find out these things and I can't. 2/5
This hard badge is totally luck. If you get lots of slow rotation "powerups" you're totally screwed. If you get lots of k coins and shields, it's easy. Inevitably, there comes a pattern of mines you 100% cannot survive with your current orientation. It's a question of when the powerups come and if they're the rotation slowdown (NEVER GET THAT, IT IS BAD).