The voiced dialogue was extremely cringey and unnecessary. The gameplay itself wasn't bad for the most part, but it wasn't used well. Could have been a lot better.
For anyone trying to get the hard badge and who is having trouble: Go slow, don't be stingy with items, retreat to favorable terrain, get protection/hp, and use AOE abilities on groups instead of individuals. It's a random game in terms of what you get, but even still, 95%+ of games are winnable. If you're dying it's usually your fault and there's something else you could have done.
The game is bs. Bugs just break your web and then you die. Doesn't seem to matter how you build it, if a big one flies in and clips the edge you lose the whole sector.
The physics make no sense in this game. You both have momentum and you don't, you both bounce and you don't, you both can persist to go up slopes and you can't. If it were consistent it might be fun, but it's not, and so it isn't.
The game is impossible at level 3 until you learn there's rotation of pieces. That needs to be said clearly at the start. Once you know about rotation the game is fine.
Controls are bad, moves aren't responsive, enemy killing is semi-random, player mobility is terrible so you can't really control where you're going, trampolines often send you into enemies, perspective is misleading ... there's a lot of things that need to be improved to make this a decent game.
It's not often you see a puzzle game with a very usable interface that doesn't make you restart from the beginning if you mess-up. The simple concept gets more complex, without getting frustrating and without fighting the game itself to input what you want.
Hat wizard, why can't you jump like a normal person? I need to land in a space just barely big enough for you to fit, and because you're spinning around I can't tell where your feet are going to touch when you land.
Any level where there's something at the border of the screen to be cut is extremely annoying, because if you at all scroll off the game window it won't cut. That really needed to be fixed to have this be enjoyable. With that happening an otherwise fun game is extremely frustrating with trying to not move 1 pixel further than necessary over and over.
Controls are super wonky. The lines don't release if you scroll out of the box, and nothing goes where the lines point anyways. The levels where the area is bigger than you can see at once are terrible to navigate, and the way things get grouped together makes no sense.
Regardless of how you build the tower, after 300 tall it begins to shake itself apart by accumulating the vibrations of every piece getting placed. This is something that should be fixed, and is the primary reason the hard/impossible badge are pure luck.
It's so slow. That's the most aggravating part of this whole thing, watching it all take time to get up to speed and go through it. There's so many unnecessary animations and it's soooo slow. The kettle shaking, the robot taking forever to turn on, the laser moving in millimeters per second, etc. If those were sped up and improved it'd be a nice game.
Absurdly stupid. Water + fire = alcohol. What? Do you even know what alcohol is? The game makes no sense whatsoever. It is 100% impossible to guess anything. All you do is blindly keep throwing stuff together. Terrible.
The game is too slow paced to keep me interested. Every fight is tedium in waiting for the slow animations to occur, walking around is slow, and doing anything is slow. It's not a frame-rate issue.