I feel like comments like "puzzle design could be better" doesn't actually help as criticism. What I would say is that you have a strong beginner set of levels and a strong closing set of levels but the difficulty curve is sharp. I would have liked to see some moderate in-between levels strategically placed in there.
I'm one checkpoint short of mars but I can't for the life of me get the top speed on earth. I can't get even within 200 mph of it. I've hit boosters, I've tried flying upside down or sideways to get it. I'm like a half hour from buying every possible upgrade in the game and am going to hit Mars without getting that one mission unlocked.
@lizz12345678 Make sure to get air between each pellet. Also you can't corner warp, so be aware of that. My path on that one was pretty much up for air, straight down to the floor, grab pellet or two, up for air, repeat.
Let me just say thank you for having a text and pictures walk-through. I can't tell you how much I hate having to load a 20 minute YouTube video with awful background music just to find the location of the one missing key.
Fantastically boring. Why would anyone want to mine that field when they could instead collect the debris from the billions of tons of spaceships that want to stop me from mining a few minerals?
Also, the only time a loan is a good idea is when you just jump up a star type and guests are yelp bombing you for not having a bowling alley (that none of those people will actually use, so building just the one shuts them up).
A word of warning about Bobsson's elevator method (which I no longer see in the top comments so I'll post here. You make a 3 tall elevator, at the top put another 3 tall elevator next to it and next to that you build a 3 tall on top of your first elevator with a single room in between) This does reduce the complaints about elevator shortages but upkeep on ~100 total elevators is expensive. Don't make them all 10 capacity its not worth it.
I had 22 elevators going from ground to the 50th floor, and that's out of 32 maximum grid spaces. 68% of my hotel was elevators, and I had people telling me in SWARMS that I needed more elevators.
Year 14 of endurance battle round 30. Boss takes one damage then teleports away 5 times in a row... again. Telegraphs are all off-screen for his one-hit-you-loose moves.
Upgrading starting mana means you can use the in-mission skill to upgrade your mana max / regen rate fewer total times. It is very soon into the mission you wish you hadn't purchased that ability.
Balance is 100% garbage. You can coast through most of the game with auto-deploy spearman, then you hit a wall. Why is it the enemy gets 4 times as many of those deploy-one-guy-on-all-lanes things as I do?
Hello there, that's really weird, but it shouldn't be related to the game, it never happened before! I'll report this.