This just seems like a worse version of Bard's Tale. The penciled in faces are generally horrendous to look at and the VA is awful. The fact that objects are constantly in front of you when inside them gets incredibly annoying as well. I do enjoy the customization of the character classes, but still feel that they're generally lacking. I mean, what if I wanted to have all melee fighters? It's a decent basis, but needs vast improvement.
19 rating from the next level in the arena and I can't find a single opponent to boost my rating because they're all lower. Can we at least get only fights in the list that give rating? I mean, even just 1 faction rating would be nice.
The game loses it's appeal when you find out that there is a large group of people who just spent money to buy their decks while the rest of us had to work our butts off to get a decent deck.
I feel as though I should never play an rpg again. I missed the doorways in the first dungeon then died several times due to stupidity against the boss.
Awesome game and idea, but I really dislike having to use the mouse to rotate things. Would really rather a button that rotates things automatically. Overall great game though, 4/5.
The later battles only take too long if you go the pure DEX route. There's a cut off limit as to where you dodge everything. Find that then add the rest into strength and the game gets incredibly easy.
While there's a wide variety of avatars, do they all have to be blonde? Overall a very good game, but I'd like to see further customization as far as the avatars go, an explanation of each attribute which you can develop, and a LOT of balancing on the dexterity attribute. From what I've seen dexterity is extremely overpowered compared to the other skills. Drop the dodge rate some and it should fix it.
Get Your Kicks on Mission 66 Badge is broken. Wound up getting it by completing the first few sidequests available instead of beating mission 66. Think I was around mission 51 at the time.
That face...just no. Gameplay is incredibly annoying if this is supposed to be an "idle game" as it seems it is. The gameplay gets boring after a few minutes and supports choosing certain classes over others (namely high attack).
Alright, review time. Overall the gameplay is pretty nice. The sheer amount of cards and effects make you really have to think about which strategy you want to use. There's no clear "best deck" in this from what I've seen. Sure some are better than others, but each card seems to work with others in some way to make a good deck. The energy system needs dumped though. That's what's hindering this game the most. Get rid of that and this would easily be a 5 star game.