what in the hell were you thinking when you set the player speed to INTERMINABLE DAMN CRAWL. even with the upgrades it's only reduced to slightly slower then a drugged up sloth.
yay for artifically difficult final bosses. oh a boss whose pattern is float/teleport wherever he wants to regardless of what you do, throw explosive runs that explode really quickly wherever he wants to with no apparent range, and spends most the time with a shield that takes an indeterminate amount of damage *but it's plenty! oh BOY does that shield take PLENTY of damage* to be open to attack all of maybe four or five seconds? yeah, that's great design. yep.
this is very nice, it's calming, the puzzles are identifiable AND labelled ANYWAYS, the reward system is a nice touch, and it's overall fairly well made which means all the tiny little spelling issues just bug me JUST that much more, it's just sad to see is all. Otherwise great game!
.. I'm actually almost annoyed I apparently "won" *there's winning?!* because I got a good run of 1.7mil *somehow dying at the exact moment I killed the last boss* and SO MANY unlocks that I now do not have. probably a minor oversight but.. blehh.
also the battle fails to show any information as to what happens if the text box reaches a little over halfway full, just wipes the box, then finds a new battle.
the fact that I could reselect an enemy to fight faster then it takes for the search thing to search one out is aggravating, so that's a downgrade of a sort. I mean yes that it automatically finds one AGAIN if you so choose is nice, but do it faster, also it seems to have trouble switching between enemies. and the fact that you add classes but STILL don't have the attacks/training selection save between screens is mind-boggling. I mean hell, you already added classes, why not just force classes to use ONLY one type of training or ONE type of attack so we don't have to reselect each time. Also, loss of missions? or am I just not finding them now.
the only problem I have is the seeming inconsistency as to when your doppelganger/mirror image/shadow/whateveryouwannacallit exists when you're not directly across from one of the appropriate walls. in one stage it's seemingly clear that continue to exist and effect you despite not having an appropriate wall *the one where you need to land the shadow on "top" of one of the mirror walls to reach the gem*, but in others, one of them phases right through a solid floor, and another, despite the fact that in just the moment before if you'd jumped your shadow would touch water, killing you, the platform immediately after, not covered via mirror or whatever, while jumping would still cause your shadow to hit water, it doesn't kill you.. *shrugs!*
I LOATHE the gliding. this is not to say it isn't a perfectly reasonable gameplay aspect that is designed in an entirely sensible manner. It is those things. I just hate when it's necessary because I'm basically like "OHGODGONNADIE.". Kudos.
I dunno, I'm having mixed feelings about this game. it's sorta fun to play, but I'm unlocking all these things that, by and large, don't feel like they have any real use. I get that you're trying to not impose certain playstyle/equipment choices as "the best", so you can't quickly give out upgrades that are just definitively better, because then well, it's just a matter of GRIND upgrade GRIND upgrade etc. Admittedly I haven't gotten all the components yet, but I have yet to see a number of components that make me go "well that seems like it might be useful in trade for x". This is an issue considering it takes at LEAST 1 round per unlock, and those can be fairly long rounds. And you also have some pretty objectively bad unlocks, two more health at the cost of movement speed are you MAD?! half fire rate at double damage, so misses hurt more. riiight.
depends on your play style, really. some people love the half fire rate/double damage, and the loss of movement speed can be compensated for by some other upgrades down the road.
I'm PRETTY sure you have it so you can only unlock one item at a time, which I think is a bad move, if you have an awesome round? like, somehow magically you're awesome enough to get 400000 on your first run or something? man, screw it, unlock everything that'd unlock naturally at that amount. Now you don't really feel any need to do beyond just what you need just to unlock the next item *unless I'm wrong, but with the values that are turning up for the next unlock versus what I ended with in a level? unlikely. they are not THAT even, and there's only so much coincidence*
I'm having an issue where no matter whether I load/start a new game of either type statistically nothing happens. oh the game "plays" and I see a visual of enemies killing each other, but I don't get money, no one is dying/resurrecting/recruiting, etc. etc.
perhaps consider adding a little more key controls? like, target nearest station/asteroid etc. etc. and Perhaps add a pointer onscreen that points to the direction of your target if it's not directly in front of you *for those like myself who don't REALLY want to rely on autopilot ALL THE TIME*
haha, two glitches, one of them negligible. if you manage to get two moles in the same location, both activate when you ride one, no real effect there, second, if you ride a mole at the last thin layer of earth before china, you'll fall through, fall into the air *which makes it look like your character is straight up lifting the mole and jumping*, eventually mole dissappears, and you fall and win, but the game freezes.
1.7 million is an amazing score. Congratulations :p