Hunters, witches and boomers oh my! Had fun playing this game, a quick free time waster. If it was fleshed out as an adventure with RPG elements and goals this could be a great game!
Diamonds fall through the ground, and since the number needed is exactly the same as the creeps, one can't continue without re-start. The graphics are horrible as well.
Great idea! It would be nice to have a checkpoint to go back to when you die, so you don't always have to start at the beginning. Thinking about that, it would be cool if you could get levels or travel to places and pick fights to advance, maybe a theme like fastest draw in the west.
Choppers are not too bad, get them on the side of the sign and run them through it. Many times there is a wreck right in front, hit your space-bar and hard turn away, the chopper can't corner that fast and will smack the sign too. The mortar fire is what I am having a tough time with.
I love this game! Great idea. Only problem is the perspective is off, so I feel I am blind out of my right eye, that's not the right perspective when one drives for real. I kept wanting to be able to turn my head to the right.
I like the "hand drawn" feel. I was wondering how come level 7 boss was so hard, then I realized the ship was upgradable as well as the weapons, after that it got real easy. H-Bomb, even fully upgraded, really disappoints. Bigger blast area or increase the speed, as the frag bombs are better. Solid shooter, nothing too exciting.
Bah, an average shooter with some gimmicks to get ratings. I can see them sitting around "how do we make this basic game more awesome? Add zombies! More? Add made up weapons which are really nothing more than normal weapons, but it makes it seem more cooler, cause you know you 'made them up'". Not compelling game-play? Put in cut scenes! Polishing a turd.
Really fun game, I like that you can choose your play style. A few bugs: sometimes the shooter guy gets aught and doesn't advance, even if you move away. Seems to be a memory issue if you go back to main menu and load, after time it took all the cache, allowing flash unlimited memory is a work around. On the level with the books in a T shape, the fingers sometimes go through the center books. Suggestions: Make the freeze and poison towers shoot at the next unaffected MOB, rather than tracking the first MOB in line. Tower Upgrades would rock, especially if you could take a leveled tower with you! Variable cash for kills, seems unfair the easy and hard mobs drop the same reward. On the tower skill tree, either the cost % higher than 2, or up the damage modifier. Smashing game!