Is there an easy way to view a log of the text after you complete a task in the Coordination Challenge without having to complete it again? Coordination Challenge 10's task was hard enough without having to complete it again to actually read the text because it got cut off. First time I completed it I completed Level 11 without realising that level's completion text would override the Level 10 task completion text. The second time I pressed the Quality button so I could read the text in something other than low (for some reason all the Coordination Challenge levels are really laggy- maybe it's because of the pastafarian) and infuriatingly, that too cut it off. I just want to read the text I earned without having to worry about losing it and having to do it again.
In later levels there's usually only one possible answer for every clue, making the challenge trivial- I barely ever had to skip a clue. There are also far too many unnecessary clues.
If you discover any two space labels, the AI will reveal the truth. Ones I've found: Escape Pod, Astro Food (ask for food/drink), Artificial Gravity System (ask about the AGS), United Space Agency (Ask to play chess, then press 2 for info).
People are complaining about the puzzles, but I thought they were better than the first episode. Almost all of them made sense. The tablecloth thing was a little weird but everyone else has mentioned that already.
This is one of those games where I inexplicably start getting worse as I play longer and start constantly taking damage at moronic times. I blame it on repetitiveness- after my fifth run I kind of stop paying attention.
I feel like the A+ medals aren't much more difficult than the levels themselves. There were only a few I had to replay after completing for the first time to get the A+. Boss was fun. It was very generous of the squidman to give me infinite jetpack on the last stage.
The game overall is a good difficulty- enough to keep you involved without getting too frustrating- and the quick restart and friendly controls make it that much more fun to play. Similar to games like Focus, if a bit easier.
I don't like that the boss level relies on timing while none of the previous levels do. It feels really out of place and a little frustrating, especially since the camera shake makes it hard to see what's going on.
Some of the ace scores can actually be beaten (for example, level 60). If you get a better score than the ace score, the button for the level goes bright blue.
I think there's something wrong with the achievement on B-13. I've completed it twice without changing gravity as the duplicator and haven't gotten the award.
@Sirius2015 I know, but Ink SAID he didn't notice any changes, which wasn't the answer Liza was looking for. The important thing here is Liza's reaction.
@tigerman899 They have a following that will upvote 5 on any game no matter what it is. People are voting based on their love of the series and not the individual episodes. All the games are pretty much the same, so there's no risk that there'll be a dud their fans don't like or understand. Plus, VasantJ doesn't need to spend time programming it or doing the art, so they can pump out hundreds of games and loads of content in a very short time. It feels like taking advantage of the monthly contest system to me.
The frustrating controls and lack of fast travel kind of ruin this game for me. Sure, there are shortcuts, but they're not very useful- especially since the map makes them look even more confusing. In the later areas I found myself completely ignoring the enemies and just rushing through rooms with my gravity powers to get them over with quickly. The controls are pretty fiddly and when you're in an action packed boss fight, that becomes annoying very quickly.
@katstone719 A theory I heard that I thought was convincing was that she was blind originally, and her eyes were fixed when she entered the game (like how Beth's dead son is able to talk to her). She asked Ink whether he'd experienced any physical or mental changes when he entered the game, and was disappointed when he said no.
When building your elevators, try to think about how real life elevators work in tall buildings or very large boats. You don't need a single elevator that goes from the very top to the very bottom- it simply takes too much time for the elevator to travel that distance and most people only need to go up a floor or two. The guy on the second floor is probably going to use the laundromat on the third floor, and the guy on the fifteenth will use the one on the thirteenth. My hotel has two parallel normal capacity elevators spanning 11 floors each before they swap over to new ones, and a single staff elevator spanning 22 before it swaps, and I have no complaints about elevator speed. You could also do what Bobsson says, but that sounds extremely expensive and not very space-efficient.