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Krafen's Comments

Comment

Motorcycle tycoon

Play Motorcycle tycoon

Dec. 04, 2010

Rating: 4

Too simplistic to be interesting. The building minigame gets old very quickly.

Invaders X

Play Invaders X

Dec. 04, 2010

Rating: -1

Nothing wrong with taking inspiration from a classic, but you should really try and add something new. Nothing here to hold my interest.

tribal shooter

Play tribal shooter

Dec. 04, 2010

Rating: 5

Best part of the game is what happens when you miss. Once I saw the various miss results, I lost interest in the game.

Lead for Dead

Play Lead for Dead

Dec. 04, 2010

Rating: -1

Not bad, but why did you release it without finishing the campaign mode first?

Love

Play Love

Dec. 03, 2010

Rating: 0

Where is the mute option?

Helix Defense 2

Play Helix Defense 2

Dec. 02, 2010

Rating: 89

Clicking on towers to collect gets old really fast. There should be a "next wave" button in addition to the speed button. There should be an indicator of damage to the primary reactor. Towers should show range circles before they are placed. Overall, decent game. The achievements are a nice touch and the upgrades are handled well.

DarkBase RTS

Play DarkBase RTS

Dec. 02, 2010

Rating: 0

Additional bug: if you right-click, forever after, the normal mouse cursor is overlayed with the custom cursor in the game.

DarkBase RTS

Play DarkBase RTS

Dec. 02, 2010

Rating: 1

Unit selection is either buggy or just poorly designed. The chat story might be good, but presenting it One. Line. At. A. Time. is just irritating. Minimap should show which areas have been explored. Overall, a decent start but it has a long way to go before it is good.

Toxers

Play Toxers

Dec. 01, 2010

Rating: 1

Decent game, could be very good with additional complexity. As always, rating penalty for restricted content.

Ministry of War

Play Ministry of War

Nov. 30, 2010

Rating: 27

A sloppy grab for kreds. Try something original and put some effort into it.

Shoot Pixels

Play Shoot Pixels

Nov. 30, 2010

Rating: 7

Well done. Lots of upgrades that give progressive, noticeable improvements. Here are a few suggestions to make it even better: Maneuverability upgrades. A stats screen showing things like DPS, energy consumed/recovered per second, etc. This addition would allow for better informed weapon design decisions. The ability to load a previous design into the weapon creator. Currently only the most recent design shows up in the creator, which makes keeping more than one type of weapon upgraded problematic.

Bird 2

Play Bird 2

Nov. 29, 2010

Rating: 3

Cute but much too repetitive.

Heli Attack 3

Play Heli Attack 3

Nov. 29, 2010

Rating: 0

Stupid thieves are stupid.

Balloon Town

Play Balloon Town

Nov. 29, 2010

Rating: 13

Horrible design. The tutorial didn't bother to explain how to assign balloons to houses, so they get angry and leave. Also, the Engrish is a bit much.

Castle Crusade v1.1

Play Castle Crusade v1.1

Nov. 29, 2010

Rating: 1

Too simplistic to be interesting.

Flaming Zombooka 2

Play Flaming Zombooka 2

Nov. 27, 2010

Rating: 5

Not bad. The continue option should just go to the next level rather than returning to the level selection menu.

Morphing

Play Morphing

Nov. 27, 2010

Rating: 1

Too much focus on quick clicking and not enough on thinking.

Super Stacker 2

Play Super Stacker 2

Nov. 26, 2010

Rating: 1

The music between levels is cute, but it should not play if I already turned the music off.

Nephi's Adventure 2

Play Nephi's Adventure 2

Nov. 24, 2010

Rating: 4

When I heard the disembodied voice advocating murder, I figured it was Satan tempting Nephi to sin. I expected to choose whether or not to kill the defenseless man.

Blue Knight

Play Blue Knight

Nov. 23, 2010

Rating: 1

There is retro style and there is just making an ugly game. You have achieved the latter. The metroid-style unlocking of new areas is a decent idea, but it needs a lot more polish.

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