It took me only a few seconds to get annoyed with a baffling bad game play decision to the point of not playing anymore. The damn game won't let me scroll where I want and just stay there! So I can't look around! As son as you let go of the arrow key after scrolling, it forces the scroll back to the far left to your base? Why? Let the player make that decision.
It is always telling when a game designed TOTALLY ignores all legitimate complaints about his past games and just does the same thing for the next game. With all the same faults that make this inferior to so many other games in the genre.
normally, I don't like how modern games are just "play until you win" with unlimited lives. However, this is NOT the kind of game that should have just 3 lives. Not really a smart thing to do to begin with since the learning curve is so high getting used to the controls. By the time you did, you have played half a dozen "games" and are annoyed and will move on to any of the other several dozen motorcycle games.
This game just seems unfinished. The ground is drawn so poorly that it seems like one of those games where you have to draw your own course for the skier or whatever those games were 5-6 years ago. And there seems like there was nothing to do. Just ride around. No real obstacles or goals. Considering how many motorcycle games there are, there is absolutely no reason to make a game that is half done like this
This game feels REALLY incomplete. Like it was the first quick draft of a game and now they are going to add things, and smooth things out. Compared to other games like this (and there are so many we don't need more) is lacks so many things, and doesn't feel refined. The terrain is choppy. IT is almost like those games where you draw the terrain yourself so it is hard to make it smooth and realistic. This is just a very weak offering overall.
Oops, I hit the Comment button before explaining why the extra challenge is needed. Currently, since you can never finish a level with positive stakes, if you have clear shots at each monster and currently have as many, or more Bonus stakes as shots, you have no incentive to aim carefully for the heart. Just go for easy headshots and take your 0 on the level. But if you had a much more limited number of stakes and really NEEDED to add to them in the easier levels, you would have more incentive to go for the heart shots every time
Fun enough game, and I like the concept of having a limited number of stakes but I can't get past the fact that a heartshot is worth only TWO bonus stakes, not three like it claims! I'd like to see it be a bit harder. Maybe start out with only 10 stakes. Or even just 5. But you can add to your total with each level (as opposed to now where the best you can do is break even) to make it a real challenge.
I want to like this game, but there is no real explanation of what is going on. For example, why do I go back a level when I die on a normal level...and do I keep upgrades? But then also, why when I get to a boss level with almost no health bar left...am I STUCK playing that Boss level with just one health bar left? Was that intentional? Because it was annoying. And this is a must for ALL games like this. If you are going to have a boss level..GIVE US THE DAMN BOSS' HEALTH BAR! Don't make us just guess at how well we are doing. Seriously..it is better for you to let players know what is going on or else we will give up and go play a better game that doesn't consider it part of the game's difficulty that players have no idea what is going on.
Please..to ALL game designers...if you MUST design a game, or even a section of game that requires you to move your mouse around quickly, at the very LEAST have something to make up for the fact that players WILL move the mouse off the game window. Everything about this game is great...but the blocking training minigame is the worst thing that has ever appeared on the internet.
I feel you mate, that can be really boring. I suggest to keep your mouse really close to your character, that's make things a lot easier for the training, and that will prevent your mouse to go out of screen :) Good luck!
It am guessing the purpose of this game is to annoying people with the awful, repetitive music that doesn't in any way go with the game action. If so...job well done. The music in this game reminded me of EVERY YouTube video uploaded by a high schooler ever.
It seems like one of the main difficulties of this game are that the controls are horribly unresponsive. Often with maddening delays between pressing the jump button and the character actually jumping. That kind of difficulty gets annoying really fast. Like the second time you die from it.
I just can't recommend ANY game that doesn't give players the very obviously necessary option to turn of the god awful music while keeping sound. It should be such an automatic thing for ALL game to have...especially if you ARE going to add god awful music, that when games don't have it, I don't care how good it may be.
I admit I didn't get too far into it....mainly because it got boring fast since it took too long to get new types of fighters...but there was no strategy. It was just spam the hell out of the stacked fighters. So there was absolutely no fun in playing. You couldn't even WATCH the battles because if you did, you were not stacking new ones and if the ones you were watching didn't win the level, you were so far behind that you couldn't hold off the enemy
IT is baffling that people still design games to have mouse controls in 2015. They are always TERRIBLE games. You are always moving the mouse out of the flash window, causing you to lose control. But unfortunately, that is not the half of the problems with this game. Wayyyy too slow. And boring. IS there even a REASON to kill the zombies? They aren't worth money. You build combos, but for what? Nothing that I could see. So you are better off just avoiding the zombies and going for the coins at all times. But even that is a problem. The hitboxes are ridiculous. This could honestly be one of the weakest games on Kongregate.
Suffers from the same problem that many games that have controls with mouse clicks to. If you are near the edge of the screen you have to be so precise with your mououse or you will click off the screen and on some sites, that means you click whatever ad surrounds the game. But in some levels, you have to do it quick, so you can't take the time to make sure you are in that 1-2 pixel spot where you will shoot instead of clicking an ad.
I feel you mate, that can be really boring. I suggest to keep your mouse really close to your character, that's make things a lot easier for the training, and that will prevent your mouse to go out of screen :) Good luck!