Cool in concept. In practicality; it's a bit a.k.a. WAY too easy to the point of almost no challenge. I guess it's older than and inspired the similar games that have harder strategy to them though.
I was about to complain that I didn't want to go through the full game again to get my badges (since I finished it before they were added) but then badges awarded as soon as I met the deer repellent salesman again. No idea how that worked, but thanks.
Simpler and more cartoony version of Trilby: Art of Theft...not nearly as good. Not bad, but 'Art of Theft' was a nigh perfect Indie game. 3/5. Also @flazm If you haven't played Art of Theft; do so before continuing the series.
Rated 5; don't whole-heartedly believe that it's that far above a 4, but I want to wait it upto get it badges and more attention. Mostly...my only issue is the controls are a bit clunky.
I love the concept, doesn't seem done though. Levels don't get to a great difficulty and it's very short. Keep at it. I might just have to steal the concept for something else though... O_O; heh
Just not that unique. Well executed; but I've seen it dozens of times before; best examples being part of a larger game; like the Sword and Shield Dungeon in Oracle of Seasons (Zelda) and the Ice cave in Pokemon Silver/Gold.
Honestly. The small annoyance build up to make it a bad game. First off, the intro seems like it's part of a multi-frame tale when it's just a single frame. The repeated fireworks gets a little annoying. Nothing is that innovative about the gameplay. I do like the fill animation on the resolidification, but when you get to levels that actually require timing to complete, the slow animation messes with your sense of when to solidify...
Standing on the far side of the map and firing projectiles (as a mage) towards the center at random is an easy win on most levels. Halfway like this exploit halfway wish it didn't work THAT well...