As much as I love the idea of this game...it's sad when I die more from glitches than the intended obstacles. FINALLY got the hard badge after losing because of box through the floor glitch, the character deciding to run a good distance at the same tap that at other times made him creep an inch. etc. etc. Level Design is good, programming falls through pretty hard.
I don't like being asked if I'm stuck like every 2-3 times I fail, especially since many of the levels need exact placement and timing and may take many tries EVEN IF I DID look at the walkthrough.
Cracks knuckles...well, outside of insane; it's not that difficult and the insane is like par with super-meat boy; outside of out of the way jumps it's actually possible to beat the whole thing without using focus; not recommendable, but possible. It IS good to memorize patterns well enough to be able to jump the explosions, but all the randomness on the ones with shrapnel makes that annoying. Overall, pretty nice game, from the maker of Karoshi; completely different feel whilst being similar genre, good show. Impossible badge captured; 5/5.
[From description] I'm glad this works all over the Mushroom Kingdom; when you were testing it on the entire family of Bowsers; did you ever find out where they were hiding Princess Peach?
Advice: the difficulty difference between the hard and easy isn't enough to warrant needing to play the easier first. If you're going for the hard badge...go for it.
Am I the only completionist that noticed that it's impossible to level up your skills all the way? You end up with like one stat with 60-90ish max in it because you can't total it out.