Complaints: Hard badge is not harder than medium badge; it's basically medium + tedius side missions (since the last four levels require first place anyways). REALLY needs a mini-map for my sanity of knowing how much longer I have to do flips. Some of the vehicles get hard to tell which side is up on; the tardis is particularly bad. Amount of time I'm forced to "turtle" before being respawned varies too much and is in general a bit too long. I can't tell any difference between the amount of boost between the different "levels" of boost; which makes going past x3 pointless, since you'd never burn it in time. The difficultly jump between 14 and 15 is a little jarring. Overall; it seems like a good copy of cyclomaniacs; though it needs more features and given how MUCH features line up...I wouldn't hear an argument that isn't not just a copy.
Reminds me much of the forced speed sections in Sonic the Hedgehog (2006). Visual cues of what's ahead are too limited to react. Art isn't varied enough to really even tell where you are. Also, it pulls the right for some reason...
Actually, with a few minor changes this could be as notable as super meat boy.
(1) Make the HUD fade in and out via button or put it in a rim so it doesn't cover up any of the coins or other things the player needs to know to play.
(2) Make the records by level instead of groups of 10 levels back to back; allow the player to choose specific levels instead of having to play straight through the level set.
To everyone that asks HOW this got badges, can basically chalk that up to how old it is. When badges were a new thing (2007); both flash games in general weren't as well done AND the standards on getting badges were lower. That said. No way in hell this (or a lot of the other eldest games with badges) are good enough to get any attention 2009 on.
Is the medium badge broken? I mean I got all the clues in all three rooms it lets me in and I finished seven; had parts of 11, but not enough to finish any of them...o_O:
Uninspired level design; slow grindy gameplay; predictable/non-existent story; stolen graphics (from Zelda Oracle of [Ages/Seasons]); without a doubt the worst game to ever get badges, despite being featured. Ouch; I got my badges and I'm out; 1/5.
Not horrible. Too much of a game of luck to deserve those badges though. Pretty and not a bad game, just...there's more luck than skill involved and I don't particularly like luck badges.
Suggestion: After one has found a particular ambusher, allow that person to intelligently choose to spawn that ambusher if they want, rather than being forced to zig-zag the map for hours.
Last achievement was a little annoying (play each level at least 3 times). After having played each once (getting the challenge achievement) and a second time (with all of the enemy bonuses on for gold leaf) coming back a third time and just playing through normally was boring. Otherwise, not bad...honestly though it is a little bit easy; be interesting to see this game with the foes having more of an upperhand/harder.
So. I seriously thought the first medusa-like enemy was another puzzle. Left the tomb and came back with the Sack over my head (so I couldn't see) and the Golden Shield (which apparently is very reflective). Sad that this didn't allow me to turn medusa to stone...
Easy badge is score of -2500 or lower. Either save no one -25 x 100 or save a few and have an obstacle appear that lowers score more than 25, say the spikes on the left side of the screen. the -50 over there makes it easier to be easy.
Unfortunately that's not up to me. Thanks for playing.