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Lord_Lucien's Comments

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The Space Game: Missions

Play The Space Game: Missions

Feb. 25, 2013

Rating: 1

Agree on the "targeting" note; nothing sadder than losing because my THELs were focused on grey ships while there were motherships on screen.

Nano Kingdoms

Play Nano Kingdoms

Feb. 24, 2013

Rating: 1

This game has some funny typos...advanced Mertal production.

Renegade Racing

Play Renegade Racing

Feb. 23, 2013

Rating: 2

Complaints: Hard badge is not harder than medium badge; it's basically medium + tedius side missions (since the last four levels require first place anyways). REALLY needs a mini-map for my sanity of knowing how much longer I have to do flips. Some of the vehicles get hard to tell which side is up on; the tardis is particularly bad. Amount of time I'm forced to "turtle" before being respawned varies too much and is in general a bit too long. I can't tell any difference between the amount of boost between the different "levels" of boost; which makes going past x3 pointless, since you'd never burn it in time. The difficultly jump between 14 and 15 is a little jarring. Overall; it seems like a good copy of cyclomaniacs; though it needs more features and given how MUCH features line up...I wouldn't hear an argument that isn't not just a copy.

Covetous

Play Covetous

Feb. 23, 2013

Rating: 0

Story/concept/art...awesome. Gameplay...nonexistant.

DragonFly Racer - Amazonie and Sky

Play DragonFly Racer - Amazonie and Sky

Jan. 31, 2013

Rating: 1

Reminds me much of the forced speed sections in Sonic the Hedgehog (2006). Visual cues of what's ahead are too limited to react. Art isn't varied enough to really even tell where you are. Also, it pulls the right for some reason...

Fractured

Play Fractured

Jan. 27, 2013

Rating: 4

Interesting unique mechanic...hope it gets badges.

Developer response from GroZZleR

Unfortunately that's not up to me. Thanks for playing.

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 08, 2013

Rating: 2

Actually, with a few minor changes this could be as notable as super meat boy. (1) Make the HUD fade in and out via button or put it in a rim so it doesn't cover up any of the coins or other things the player needs to know to play. (2) Make the records by level instead of groups of 10 levels back to back; allow the player to choose specific levels instead of having to play straight through the level set.

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 08, 2013

Rating: 6

Only complaint: the HUD covers up part of the level most the time.

Snowman Attack

Play Snowman Attack

Jan. 08, 2013

Rating: 3

To everyone that asks HOW this got badges, can basically chalk that up to how old it is. When badges were a new thing (2007); both flash games in general weren't as well done AND the standards on getting badges were lower. That said. No way in hell this (or a lot of the other eldest games with badges) are good enough to get any attention 2009 on.

Toss the Turtle

Play Toss the Turtle

Jan. 08, 2013

Rating: 3

You know it helps a lot to just load the game, play one round, then leave it idle for five hours. Get the nice boosts THEN play through to the end.

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 04, 2013

Rating: 4

So many minor glitches...just completed Episode 7, without even picking up the powerup, didn't get the trophy, this annoying...

Musaic Box

Play Musaic Box

Jan. 02, 2013

Rating: 0

Good little game, but there's a potential game-breaking glitch that made me have to play through most the game twice to get the badge, so...3/5.

Musaic Box

Play Musaic Box

Jan. 02, 2013

Rating: 1

Is the medium badge broken? I mean I got all the clues in all three rooms it lets me in and I finished seven; had parts of 11, but not enough to finish any of them...o_O:

Legend of Pandora

Play Legend of Pandora

Dec. 29, 2012

Rating: 18

Uninspired level design; slow grindy gameplay; predictable/non-existent story; stolen graphics (from Zelda Oracle of [Ages/Seasons]); without a doubt the worst game to ever get badges, despite being featured. Ouch; I got my badges and I'm out; 1/5.

Boomshine

Play Boomshine

Dec. 27, 2012

Rating: 3

Not horrible. Too much of a game of luck to deserve those badges though. Pretty and not a bad game, just...there's more luck than skill involved and I don't particularly like luck badges.

Clash of the Dragons

Play Clash of the Dragons

Dec. 14, 2012

Rating: 2

Suggestion: After one has found a particular ambusher, allow that person to intelligently choose to spawn that ambusher if they want, rather than being forced to zig-zag the map for hours.

Symbiosis

Play Symbiosis

Dec. 13, 2012

Rating: 6

Last achievement was a little annoying (play each level at least 3 times). After having played each once (getting the challenge achievement) and a second time (with all of the enemy bonuses on for gold leaf) coming back a third time and just playing through normally was boring. Otherwise, not bad...honestly though it is a little bit easy; be interesting to see this game with the foes having more of an upperhand/harder.

Lucky Tower 2

Play Lucky Tower 2

Dec. 11, 2012

Rating: 1

So. I seriously thought the first medusa-like enemy was another puzzle. Left the tomb and came back with the Sack over my head (so I couldn't see) and the Golden Shield (which apparently is very reflective). Sad that this didn't allow me to turn medusa to stone...

Stick Arena: Ballistick

Play Stick Arena: Ballistick

Nov. 29, 2012

Rating: -5

Got Melee Master before the easy badge...not intentional, just did.

Parachute Retrospect

Play Parachute Retrospect

Nov. 29, 2012

Rating: 6

Easy badge is score of -2500 or lower. Either save no one -25 x 100 or save a few and have an obstacle appear that lowers score more than 25, say the spikes on the left side of the screen. the -50 over there makes it easier to be easy.

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