A game this exacting needs an undo...Mostly because dear god, losing a character at the end of a long mission because you accidentally hit a movement square and wasting MP instead of switching characters is...evil.
The last piece of loot I collected was "the Holed Parachute". In retrospect, it's kind of funny that it was hard for me to die from an arrow AND that I got a badge "for dying" at least the last part that unlocked it being a specific death.
So... If it falls below the bottom it returns to the top, but if it goes off the right side it's gone for good? Someone should have warned me before I set up a strategy assuming it'd go across that way too...
Review? Almost identical to the original Meat Boy; major differences being restitution (character standing still more easily) and that it's relatively easy [still not EASY].
Advice? I agree with playing through each level twice, but I say you should come up with your own list of which levels you don't want to get 0 deaths on. My own list was: 30, 42, 47, 66, 70, 71, 74, 76. Also, you may need to refresh the page/reload the game to get the hard badge.
Ultimate team discussion? Battering Ram/Phoenix/Battering Ram; Purple Dragon/Purple Dragon/Purple Dragon; I think...I'm not sure there is a "best team" though...
Honestly the 1234's are throwing me off a bit too much...my brain is not wired as well to always hit 4 as opposed to 3, whereas I know where the arrow and WASD keys are perfectly.
The a/s is more than a little clunky [was failing hard until I knew A/Spacebar also worked]. Feel like this game is a bit of a ripoff of Focus that isn't done quite as well. It's not bad and far easier than focus after getting the hang of those controls. The only things that make this horribly different than focus are the "recharge near danger" and the relative short range of the warps I'm giving it a 3/5 [Focus got 5/5] Good effort, but it's just a passable (not as good as original) ripoff.
Got to the end of world/level 4 and was level 5 (therefore couldn't finish because of the level 6 gate)...yea, frustrating, but finished after playing through the whole game again, not like it was hard at all...
After getting the hard badge I'll say this...in my opinion, every inferno level except 29 should make up a hard badge...29, by itself is nearly impossible.
Wouldn't it be interesting if this "game" had badges to itself? Hey, you have half the easy badges on the site, here's another one for you...You have All the impossible badges..that's amazing...here's one more..."Badge Master Badge". lol
I keep having to use the guide, not because I can't tell the shape, but because I don't know what to CALL it. Upside down U over a square...oh padlock. Upside down U with two dots under it...oh magnet...I never would have called it that.
Tip on making Calamity Cave much easier, pick an exposive weapon from your arsenal to start...use IT to get through the first wall DO NOT hit that first TNT. If you do this, you don't have to put up with the rock slide and can get the "Douse the Lights" challenge much more easily.
Playing this again after finishing labyrinth makes it seem SO much harder. Only because I'm used to having more options now and the limit is annoying...especially the lack of pause and the inability to control what type of gem you are making. Just goes to show the series has come a long way, moving in leaps and bounds.