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Lord_Lucien's Comments

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Mission in Space : the lost colony

Play Mission in Space : the lost colony

Nov. 23, 2012

Rating: 0

A game this exacting needs an undo...Mostly because dear god, losing a character at the end of a long mission because you accidentally hit a movement square and wasting MP instead of switching characters is...evil.

Rogue Soul

Play Rogue Soul

Oct. 21, 2012

Rating: 2

The last piece of loot I collected was "the Holed Parachute". In retrospect, it's kind of funny that it was hard for me to die from an arrow AND that I got a badge "for dying" at least the last part that unlocked it being a specific death.

Glean

Play Glean

Jul. 13, 2012

Rating: 2

LMFAO...Nice Farscape intro

Sugar, sugar 2

Play Sugar, sugar 2

Jul. 06, 2012

Rating: 2

So... If it falls below the bottom it returns to the top, but if it goes off the right side it's gone for good? Someone should have warned me before I set up a strategy assuming it'd go across that way too...

Psychout

Play Psychout

Jun. 17, 2012

Rating: 0

Happy End, what the hell is happy end?

Jelly Escape

Play Jelly Escape

Jun. 17, 2012

Rating: 0

Review? Almost identical to the original Meat Boy; major differences being restitution (character standing still more easily) and that it's relatively easy [still not EASY]. Advice? I agree with playing through each level twice, but I say you should come up with your own list of which levels you don't want to get 0 deaths on. My own list was: 30, 42, 47, 66, 70, 71, 74, 76. Also, you may need to refresh the page/reload the game to get the hard badge.

Brute Wars

Play Brute Wars

May. 07, 2012

Rating: 0

Ultimate team discussion? Battering Ram/Phoenix/Battering Ram; Purple Dragon/Purple Dragon/Purple Dragon; I think...I'm not sure there is a "best team" though...

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 29, 2012

Rating: -1

So...he's terrified of the dark, but jumps straight into the dark deep bottomless pits?

City Siege 2

Play City Siege 2

Apr. 17, 2012

Rating: 4

What is really annoying about this game: enemy trying to hit me blows themself and the building up, collapsing building takes out civs and VIPs...yea

SCGMD4

Play SCGMD4

Apr. 16, 2012

Rating: 3

Honestly the 1234's are throwing me off a bit too much...my brain is not wired as well to always hit 4 as opposed to 3, whereas I know where the arrow and WASD keys are perfectly.

Color Pic-a-Pix Light Vol 1

Play Color Pic-a-Pix Light Vol 1

Jan. 31, 2012

Rating: -2

Only one complaint...needs sound...badly. 4/5.

Bullet Time Ninja

Play Bullet Time Ninja

Jan. 26, 2012

Rating: 4

The a/s is more than a little clunky [was failing hard until I knew A/Spacebar also worked]. Feel like this game is a bit of a ripoff of Focus that isn't done quite as well. It's not bad and far easier than focus after getting the hang of those controls. The only things that make this horribly different than focus are the "recharge near danger" and the relative short range of the warps I'm giving it a 3/5 [Focus got 5/5] Good effort, but it's just a passable (not as good as original) ripoff.

Rage 3

Play Rage 3

Jan. 23, 2012

Rating: 1

Got to the end of world/level 4 and was level 5 (therefore couldn't finish because of the level 6 gate)...yea, frustrating, but finished after playing through the whole game again, not like it was hard at all...

Perfect Balance

Play Perfect Balance

Jan. 22, 2012

Rating: -4

After getting the hard badge I'll say this...in my opinion, every inferno level except 29 should make up a hard badge...29, by itself is nearly impossible.

Badge Master

Play Badge Master

Jan. 22, 2012

Rating: 7

Wouldn't it be interesting if this "game" had badges to itself? Hey, you have half the easy badges on the site, here's another one for you...You have All the impossible badges..that's amazing...here's one more..."Badge Master Badge". lol

Z-Rox

Play Z-Rox

Jan. 20, 2012

Rating: 6

I keep having to use the guide, not because I can't tell the shape, but because I don't know what to CALL it. Upside down U over a square...oh padlock. Upside down U with two dots under it...oh magnet...I never would have called it that.

Cactus McCoy 2

Play Cactus McCoy 2

Jan. 19, 2012

Rating: 16

Tip on making Calamity Cave much easier, pick an exposive weapon from your arsenal to start...use IT to get through the first wall DO NOT hit that first TNT. If you do this, you don't have to put up with the rock slide and can get the "Douse the Lights" challenge much more easily.

Story Essay Cat

Play Story Essay Cat

Jan. 18, 2012

Rating: 1

LOL...love it!

One Step Back

Play One Step Back

Jan. 17, 2012

Rating: 5

Only one problem with this game...no badge. 5/5.

GemCraft chapter 0

Play GemCraft chapter 0

Jan. 14, 2012

Rating: 10

Playing this again after finishing labyrinth makes it seem SO much harder. Only because I'm used to having more options now and the limit is annoying...especially the lack of pause and the inability to control what type of gem you are making. Just goes to show the series has come a long way, moving in leaps and bounds.

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