Ball physics appears to not model rotation. In real life if you throw a ball at a surface at an angle it will cause the ball to rotate and the ball bounces at an equivalent angle. Here, the ball seems to not rotate, which causes a friction-like effect that causes the angles to be wrong. Also, why can I not erase lines and why can I not continue drawing once the ball has started moving? Game feels unfinished.
I seem to be stuck. The only dungeons I'm finding are all 6 skulls or red skulls. I can barely kill 2-3 monsters before needing to flee. Then a couple weeks spent free-resting, to go back to a dungeon I can barely handle. I have almost 1000 building materials but I'm struggling to get enough gold even to explore to keep finding dungeons I can barely do. I'm on week 197. I shouldn't need to go back to working jobs for weeks at a time to fund basic gameplay.
@undefined: can we speed up the menu transitions in the village? Clicking through shop, work, etc. it hangs at the armor games logo for almost a full second before the new menu slides up.
Congratulations. This is the most boring game I've played in days. Also, the truck tends to get stuck in terrain. I was about 80% through my first run and got stuck in a crushed car. Had to reset, lost everything. Fail game.
To beat the BACONATOR, get Airstrike, Whirlwind and Rump roast, plus whatever else you can afford. First click on top of the lower left red wing such that your bomb and most of your rockets hit him, with only one or two going off to start a chain reaction. Airplanes/guns/collissions/paratroopers will do the majority of the boss damage, and the chain will take long enough that you get a second click. Use that right on the middle of him so that all 8 rockets plus your bomb detonate on him. Might take a couple attempts, but that's how I got 6 stars.
Ok, ~70 game days later I've 6-starred everything a beat the final secret level. Maxxing all upgrades is far from necessary if you custom rearranged your upgrades for each mission. After beating big boss, I'm still $220,000 away from having all upgrades. So...don't plan to max everything without a LOT of grinding.
So...I've beat the game, have enough stars to buy everything, but I need $348,000 more than I have to actually buy those upgrades, and from trying to 6-star everything I haven't already I'm pretty sure I'm going to need them. Apparently this will take A LOT OF GRINDING. Mostrogames, seems like a big oversight. Anyone else care to suggest the most time-efficient money grinding mission?
You not need all upgrades with beat the final boss :). Even sometimes you need to sell current to make a chain longer to have more additional clicks. Also if I will allow players to get all money for upgrades we will get complains "why I cant beat big boss with full upgrades"... But as I told before to beat BigBoss you need even less upgrades then you can easy buy :)
Hasn't this been done before? A couple times? I can't tell the difference at all between this and either of the two previous sugar games. If you were to identically reproduce the levels and simply change the name...it wouldn't be much different than this.
Game design flaw: Four facts: 1) objects spawn randomly 2) perma-safe zones/infinite stomps allow you to avoid a zombie forever 3) necessity of walking over drops to recover them 4) all unrecovered drops are lost once you kill the last zombie. The result is that not only are you penalized for killing zombies fast rather than "farming" the mission for drops first...you can sit around and farm forever with one zombie left, just stomping him and getting boxes for as much money as you want at any time.
...it's been a minute of two after beating the first wave of monsters and nothing else is showing up. My depot is still genertaing resources, I can move and place units...just...nothing is happening.
BUG: Because of how far units can start off the edge of the screen and how archers stop to shoot, it is possible for calvalry to go to the end of a row disappear/damage the opponent despite there being an archer on that row off the edge of the screen. I just watched, after reducing opponent to zero, a near fully healed cavalry aproach his edge, get shot at, proceed off the edge, and then a near dead enemy archer became visible.
Beat Hyperion on the 7th try. Level 24...think I'm done. Good game, like it...but the difficulty exceeds the threshold of what I would consider fun. I'd suggest, not making it easier...but rebalancing the acheivement bonuses so that players who invest the time can power up more. As it is, 2% just isn't enough to matter.
Apparently the homing missile weapon mod, despite the upgrade part saying that it increases damage, actually DECREASES damage. The damage "increase" is simply reducing the amount of decrease by increasing the multiplier to approach 1. Stacking homing mods is BAD.
...went through some sort of magic-looking vortex, was awarded "ethereal" and now I'm stuck and a grey screen with nothing happening. Time has stopped and the game appears locked. I click pause, the button turns blue, and clicking it again doesn't make the button turn not blue. Game looks stuck.
So apparently now every time I beat a level the game gets stuck in that loop with the fade in an out. I've seen a lot of bugs, reported one with a screenshot...but it seems like the more I play the worse the game gets. I wonder if somehow my savefile has become corrupted and is causing problems.
Another BUG: I've completed all levels on frenetic, and 9 with all three stars, but the relevant badge is only crediting me with 1. Possibly related to the fact that the game won't let me play any levels on normal at all. I've beat the game doing all frenetic because the normal play buttons don't appear for some reason. And still don't.
Nice strategy :)