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City of Steam: Arkadia (old alpha)

Play City of Steam: Arkadia (old alpha)

Dec. 01, 2012

Rating: 0

Playing with graphic settings, whether everything is set to minimum or maximum only makes the difference between about 6 and about 7 fps and the game is jumpy and laggy and has mouse lag. This on a dual pentium @ 2.5ghz machine that can run multiple simultanous instances of WoW faster than this flash game. Something is very wrong here.

City of Steam: Arkadia (old alpha)

Play City of Steam: Arkadia (old alpha)

Dec. 01, 2012

Rating: 0

Music is good, combat sound effects are comically bad. Loading screens every 20 seconds of play s terribly annoying. Combined with lag...this game borders on unplayable however beautiful it may be. Something is obviously wrong with the lag, but in the interest of playability you might consider reducing graphic quality in exchange for better responsiveness and fewer loading screens.

City of Steam: Arkadia (old alpha)

Play City of Steam: Arkadia (old alpha)

Dec. 01, 2012

Rating: 0

Add a key to enter new areas immediately rather than compelling us to wait 5 seconds. If there is one, say so where you presently tell us to wait 5 seconds. Dialogue needs work. At present it's routinely unclear, has options that don't do anything and I've just been stopped by a dialogue prompt that has only a single option to "continue" and says nothing else when I select it.

City of Steam: Arkadia (old alpha)

Play City of Steam: Arkadia (old alpha)

Dec. 01, 2012

Rating: 0

Allow use of number keys to select dialogue options. Something desperately needs to be done about the mouse lag and lag in general. Game is using only ~40% of my cpu but is painfully jumpy. Fullscreen doesn't appear to work. Not sure I like that the camera doesn't follow my direction of movement.

City of Steam: Arkadia (old alpha)

Play City of Steam: Arkadia (old alpha)

Dec. 01, 2012

Rating: 0

During character creation why does it tell me to choose three perks, show me three slots for perks...but only allow me to pick one? (Plus beta.)

Shameless clone 2

Play Shameless clone 2

Nov. 27, 2012

Rating: 1

Coin magnet appears to only attract coins that are far away. Once they get close they stop attracting. Also, rank 3 bullet quantity seems like a step backwards from rank 2.

Zombogrinder 2

Play Zombogrinder 2

Nov. 21, 2012

Rating: 1

Wait...so hitting zombies is BAD? o.O

Engage

Play Engage

Nov. 18, 2012

Rating: 2

Why is the guy being dropped off to run around scouting for things and the helicopter picking him up afterwards? Wouldn't it make more sense to scout in the helicopter?

Arkandian Explorer

Play Arkandian Explorer

Nov. 08, 2012

Rating: 2

The crafting interface really needs to remember what's beging crafted and auto-pickup crafted items when a new one is made. There's no reason for the interface to require us to go through FORTY mouseclicks to make 10 items.

Arkandian Explorer

Play Arkandian Explorer

Nov. 08, 2012

Rating: 0

@Ashelth: the series is notorious for that. Try using only light attacks until you get to arbitrarily high hit rates.

Takeover

Play Takeover

Nov. 05, 2012

Rating: 2

In a lot of levels, getting perfects doesn't have anything to do with strategy. It's just a question of doing the "one correct thing" that makes you win in time.

Siegius Arena

Play Siegius Arena

Oct. 24, 2012

Rating: 5058

Get rid of the vanishing coin gathering. NOBODY likes that mechanic and we're all tired of developers using it.

They Took Our Candy

Play They Took Our Candy

Oct. 20, 2012

Rating: 0

If you like 4x ninja, try 4x cats and press spacebar.

They Took Our Candy

Play They Took Our Candy

Oct. 18, 2012

Rating: -4

I like this. It desperately needs smoother gameplay and a speedup button though.

Mage Runner

Play Mage Runner

Oct. 18, 2012

Rating: 16

Interesting concept, inadequate implementation. Game is sluggish and dull. Not enough upgrades. No story or incentive. Game is too simple. Not really enough thought went into it. It's very good first game...a lot could be done with it...but it's just not fun for than a few minutes.

Into Space 2

Play Into Space 2

Oct. 16, 2012

Rating: 11

Getting to Mars is very tedious. It's like 10-15 minutes of keeping your finger on the brakes. Apparently space is roughly as cluttered as the freeway during rush hour.

Infectonator 2

Play Infectonator 2

Oct. 12, 2012

Rating: 1

Gets a bit grindy towards the end. I'm finding myself deliberately NOT beating levels so I can repeat them a bunch of time for gold so I can beat the tougher levels. If you beat the easy levels without farming them, the tough levels with bosses take a LOT longer to finish for no more gold. Find level that gives 4-5k gold that you can beat in seconds and DON'T do all the goals for it until you're almost done with the game.

Dream Symphony

Play Dream Symphony

Oct. 10, 2012

Rating: 1

Want to like it, but the controls feel very awkward. It's like there's a little quarter second delay between pushing a key and anything happening, and gameplay requires more precision than we're given.

Into Space 2

Play Into Space 2

Oct. 10, 2012

Rating: 43

Seems like objects are sticky. Very often when I have a collision with something I end up attached to it unable to rotate off.

Rogue Soul

Play Rogue Soul

Oct. 03, 2012

Rating: -3

...game accomplishes what it sets out to do, but it fails to be fun. Gameplay is repetitive. Controls feel sluggish. Not much incentive to keep at it past the first few minutes.

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