Ninjakiwi, I like most of your games, but wow is the "click here! click here! click here!" painful. Games are things you play. This feels like something I'm simply watching.
Construction costs don't update properly after destroying things. Tooptip says solar panels are producing 2/sec, but they're only producing 1.5. the "requires X to increase storage of X" mechanic is silly and annoying. Why would you need to store gold in gold containers? Why do physical items like metal and wood require containers to store them, but "energy" doesn't? It's much easier to drop a a stack of logs on the ground than a stack of energy on the ground. Horizontal scrolling absolutely needs to go away. Achievements need mouseovers. The storage math is heavy handed. I feel like I'm building more storage than anything else. And this...look at this screenshot: http://i.imgur.com/sn3rDCq.png. STOP DOING THAT.
Ok, I agree with you, and there will be an overhaul in the nearish future. As for your image, this is a bug, as the reason that the text drops down below is because it goes underneath to avoid expanding past the window. I'll try and fix this asap. Thanks for telling me. This is what it should look like:
http://imgur.com/a/zKuQg
Please tell me there's a way to disable the h... o... r... r... i... b... l... e... t... e... x... t... s... c... r... o... l... l... i... n... g. I just want to read it, not have to constantly spam click to get it to appear.
...inevitably followed by most of my games ending after ~40 minutes by somebody from territory I never even saw showing up with a single army twice the size of everything on the visible board.
The way turns are divvied out in this game makes for an incredibly tedious never-ending stream of huge armies chasing each other around the map continually breaking and re-capturing territory bonuses for places you cant' defend because you can't defend 4 places at once.
I have excess power, and positive fuel generation. Why are half of my production rates wildly fluctuating up and down plus or minus 10-15%? Example: I have 36 mining plants, and Geology VI is my next upgrade. My iron production rate...122, 131, 132, 131, 133, 129, 106, 132, 128, it's changing every second. Meanwhile, my mining plants say positive 219/sec, and my 5 foundries say -10/s total. I should have +209/sec. Why is it bouncing around all over the place? Most of my rates are doing this. 11,0000 fuel sitting around with positive generation and 90 used out of 120 power, so no shortages there.
Needs lots of UI cleanup. Red text resource requirements stay red is building is selected when you tick over to required resources. the left bottom arrows sits on top of resource numbers. Going to shipyard causes bottom menu to vanish. Layout makes poor use of space in several places and requires clicking to access info that could easily fit in unused space. Why does three dots mean research? Right-most vertical slider is nearly invisible. Game makes unreasonable use of system resources for an idle game. Looks good, lots of potential, etc. But yeah, needs cleanup.
we are sorry about what bothered you, we aim to help all players to know our rules in game. Because some players may not know this kind of game and may not know how to play.
I wish devs would stop with this tradition of oppressively long and tedious tutorials. Click me! Click here! Click that! Now do this! Hearts? those are health who'd of guessed?!!? Nobody enjoys being told to click this then this then this then this then this for 5 minutes at a time. How many people do you think get bored of the "click me!" tedium and give up before the game starts?
This looks like it has potential, but you've copied the "do nothing but click the button next to the flashing arrow for the first minute of the game." This is notorious pay2win money scamming game design, and will immediately turn a lot of people off.
It's a matter of edge-cases. There are so many things you can do in the beginning that will actively break your game that we had to streamline it through the tutorial.
Menu button. labeled menu button. Great big arrow pointing to the menu button labeled menu button, telling me that it is in fact a menu button. This does not make a good first impression.
Ok, I agree with you, and there will be an overhaul in the nearish future. As for your image, this is a bug, as the reason that the text drops down below is because it goes underneath to avoid expanding past the window. I'll try and fix this asap. Thanks for telling me. This is what it should look like: http://imgur.com/a/zKuQg