(1/3) This is probably the best datesim on kong. Both good and bad: the timeblock mechanic works well. Strange mix of both PC and mobile interface elements. Game is visually smooth. Visuals are pretty, though brown/yellow/purple/pink/neon green scheme clashes. I dislike having Cassie as the only girl at game start. She's very unlikable, I wouldn't want to date her. Stats screen seems lacking in information. Player avatar needs customization options. Not sure I like the "purple heart/poke/chat" mechanic. Chat texts are very repetitive. I suggest unique texts per chat enough to exactly match heart requirements rather than random pick of like 2-3 options 20 times. Sometimes, same only 1 text like 40+ times. As is, affection would be painful without an auto-clicker.
Yeah, like others are saying this is bad market simulator. Not only the market, but the actual game. Once you start seeing upgrades for 20 million, you're obviously not going to sell stuff at regular price to get that. At the very least you're going to stockpile sword or rings and wait for an event. And if you're going to wait and watch prices change from events, you might as well wait for apple/wine event instead, since that gives a lot more money. But either way, this game is sitting and waiting for price events.
Some of of those levelup events are difficult to complete in time even with an autoclicker pumping out 10 clicks per second and all the base item type already made. I'm not sure this game is playable to people without one.
Unity compiled without webgl. Can't play it. HEY DEVS: Stop making games that most peopel can't play.
http://www.w3schools.com/browsers/browsers_stats.asp
Dec 2015: chrome has 68% marketshare. Why are you making games that 68% of the browser market can't play?
Ok, after some experimentation, I think lightning bolt (on raider anyway, don't know about the right of the screen) is attack power. And by making everybody in my team a xeno ambassador, I was able to go from being stuck on on quest, to suddenly being able to beat the next THREE in a row first try. So, xeno ambassadors, everybody.
This game needs mouseovers. There's a lot of stuff that it's really not clear what it means.What's the lightning bolt? What effect does ithave? What do the various skills do? What's the bar on the right of the screen that increments when I kill stuff? What's the star and lightning bolt over there?
At a certain point this seems to simply come down to luck. Cut a tentacle a half second too early, lose the game. Enemy RNG attacks you at the wrong time or in the wrong place, you lose. Even watching the walkthrough video, I get the impression the guy did some of those levels a dozen times and edited out the ones he lost.
How are you supposed to do the Powerful Red achievement? Even with everything upgraded, infinite-turbo and no collision slowdown, plus a +347% speed boost from tech, spamming turbo all the way down, plus a lucky speed boost or two...even with all that I still only get to about 450 by the 30 second mark. Are we really expected to simply farm another couple hundred technology boosts?
The tutorial is seriously overhanded. I don't need the game to stop and spend 3-4 clickthroughs worth of text to explain to me that I'm supposed to click the thing that has a GLOWING SIGN ON IT that says 'click.'
TIP: To those saying they've upgraded everything but still can'tr progress, you need to grind technology. See the bar the bottom of your various upgrades screens? Every point of tech gives a +1% bonus to the color-matched stats. YES, you can go over +100%. How to get tech? Well, you know all those dangerous structures you've been avoiding because they hurt you? Yeah, you have to hit them. Crashing into dangerous stuff gives you tech that boosts all your stats. Without it you're going to have a really hard time beating this. I was at roughly +70 to +100% across the board when I reached the core.
I notice that when return from the red planet to the green planet, the monster at the bottom is no longer present. Am I missing out on anything by jumping right away? Is there an achievement or anything special you can do with the monster?
So after playing this game through fully half the upgrades, I finally realized that avoiding dangerous objects is bad. You WANT to hit them, because they drop technologies that give percentage boosts to your stats.
Zombie waves appear to be timed. After unlocking the minigun it's sometimes a problem that you kill everything and have to sit around waiting for 5-6 seconds before anything else shows up.
openGL version exceeds 50MB and kong doesn't let me upload it =(