Not to dogpile on anyone or anything, but I strongly dislike this new UI. The tab is one of the least intuitive things I've seen in awhile, and needlessly clutters the main screen, making interacting with it a bit of a messy chore. Aside from that, keep on rockin'!
Seems like a solid start, all things considered. I'm having some fun with it, I just think it needs more content on the farming end, maybe a bit more skill diversity, more gear/gear slots, maybe class changes, etc, then this would crush all.
Some notes real quick:
1. Priests healing targets is better, but sometimes they'll ignore healing altogether and get locked into attacking only, which is a bit of waste when it happens.
2. Thought of putting in more base camp modifications? Maybe adding furnishings?
3. Maybe adding base defense missions at random?
I REALLY wanted to like this game, but there are some glaringingly amateur design issues that made me wonder if anyone had bothered doing any QA on it.
1. Archers' arrows always hit the background in areas that have upper levels to jump to, including stair cases. How the coders completely missed that one I have zero idea.
2. Hire a decent writer, man. Fetch quests and shopping list quests are LITERALLY because you're too lazy to design anything better. I'm sorry, that's the bottom line. This much tedium in a game feels more like a data entry job, and that, in my opinion, is not entertainment.
That said? Music and sound effects were very nice, especially the music. It was extremely atmospheric, and almost made me forget this was a sidescrolling RPG with mediocre mechanics. MAJOR props to the sound guy/girl/people.
3 of 5. Step it up, man.
Some thoughts, escalation seemed to go from zero to OVER 9000 in some areas, creating unnecessary difficulty spikes here and there. I can't stress enough how invaluable the bow + poison arrow + high regen will be to you in these areas. ALWAYS upgrade your guards to max in an area as soon as you find the tavern. Upgrading your towers in some areas will be IMPOSSIBLE without them providing extra cover/fodder.
Missed concept clunkily executed. It's really too bad, because the concept itself looks awesomely fun. I enjoyed the music, but frankly, if your game doesn't execute mechanically past the first two turns? You have a problem. I'd like to see this fixed, and if/when it is, I'd happily revisit it. Until then, I have to give it a 1 of 5. All the pieces are in place, but none of them work.
Terrible ending to an otherwise good game. There is always collateral damage in every decision made, no matter how good the intent is behind them. At the end of the day, the path of least damage is generally the one chosen. There IS no perfect solution and the forced morality of this story is a fairy tale. Those in power have tough situations placed in front of them on a daily basis, the difference is whether or not you have the will to make those decisions, instead of being frozen by indecision and being an ineffective ruler, because you're too timid to make hard choices. Mechanically, a unique and great game. Storywise? GTFO with your fairy tales. ;) 3 of 5.
Decent game. The pipe was an exercise in frustration to find, but these types of P&C adventures are kinda my bag, baby. I loved the noir atmosphere, the excellent photography and the tone of the game. Obviously, some things were sort of a no brainer, but other things actually took some research to find out, but nothing was innately impossible. Overall, I give it a 4 of 5. I could definitely see Bela as a character on Supernatural! It's just too bad the Kickstarter didn't pan out for you guys. Hopefully, though, you keep at it and send us some more Kongregate love!
Marked off for having the Advert link IN THE PLAYING AREA. Seriously. How many times do we have to tell a dev this before they stop designing their mains screens in such an annoying fashion. I also knocked off a half point for spelling errors. Aside from that, a very nice Diablo lite game, and one I'll continue to play! 4 of 5.
One major thing that annoyed me with this game is the fact that all projectiles disappear once something is killed. Now, for the sake of realism, what kind of a gun or missile fires, destroys something and all projectiles behind it just disappear? I think it's either lazy coding, or an artificial difficulty enhancer, which I hate, because it's then also lazy game design for an otherwise outstanding romp. 3 of 5.
Tbh, my biggest issue with this game was the lag spikes. I have an extremely fast internet connection, with nothing taxing running in the background, so my best recommendation is to optimize server load. It's pretty immersion breaking in an otherwise good game that I used to play by itself a year ago. I'll keep checking back in periodically, because it IS a solid MMORPG.
I think this game needs more polish. The graphics are adequate, but I think the mechanics need to be more fluid. In regards to the upgrades, I agree with nadiakasper24. This game has loads of potential, but it's not being realized in its current form. I think with some constructive criticism and a little more polish, the next incarnation would be extremely fun. Balance is alright, but if the fire rate doesn't actually upgrade, what's the point of including it, if its filler? Speaking as someone with a little experience in game development from a design/writing aspect, it's better to do a few things VERY well, than to include a bunch of mechanics that don't really contribute anything to the game itself. I wish you luck and hope that whatever you make next is great! All in all, 3 of 5.
Too much of a clone, unfortunately. I was expecting something more when I started it up. Derivative, real money store, all the things I despise. 2 of 5.
Welp, laggy, scattered controls delayed responses. Action games need to be snappy and responsive. No one wants to play an action game with a sloppy control scheme. The graphics were decent. 2 of 5.
Wasn't a bad game, but as others have said previously, there's waaaaaay too much micromanagement going on for a game this fast paced. Okay, I get having the heroes be fragile and the need for cover, but this is just a little TOO over the top. All in all, though, it was a frantic TD game that I found to be pretty enjoyable. 4 of 5.
Very reminiscent of Shadow of the Horned Rat in many ways. I wish there were more upgrades and a longer campaign, but this rates a solid 4 of 5 from me. Good job, and I hope you guys keep making these!
Not a bad game, but what I'd love to see are more maps and more classes. Maybe an archery class, or a gunner. It'd add a LOT of replay value, along with some multiplayer. I'll give it a solid 4 of 5 for sure.
Thanks for the feedback :) The UI is now fixed with all menus visible !!