Seems to have some lag issues and could have been fleshed out so much more. This is a good and solid concept, so please keep it up. I'm sure you'll amaze us all when you hit. :-D
I like this game quite a bit, aside from the practically useless archers. (Seriously, those guys have to be the worst unit in the game, considering how inaccurate they are.) That annoyance dropped it from a 5 of 5 to a 4 of 5.
I can't, in good conscience give a game anything higher than a three when it feels half finished. This game could seriously use a few more options. It's extremely promising, don't let the mediocre score I'm giving it fool you...it just feels like it could have been so much more.
2 for a mediocre update of missile command. Also, thanks for making me waste my hard earned cash on a minefield option that really didn't do jack squat. >.>
I agree with everything R40 already said. I think the prices given for killing units is initially a little too low, all things considered. Air units seem a little over the top as well and the missile towers are woefully underpowered. All in all, it was very promising, but poor implementation drops this from a 4 to a 5.
I'm lovin' this game! It's like mixing Castlevania and Metal Slug together and making a recipe of both fun and action. Kong desperately NEEDS more Castlevania inspired platformers and this one's a lot better than the mediocre score it has. The controls are tight, even for a keyboard, the mouse control never feels too jumpy, the background music fits the mood perfectly. First you have the spooky ambient sound effects and music, then right before you get jumped, the music amps up in a way that IS pretty reminiscent of other games in the same genre. All in all, this game deserves at least a 4. I'd give it 4.5, but since I can't, 5 of 5. Way to go, JFlash. I hope to see more of you.
Not sure what to do with this. I like the concept, but attempting to time laser blasts to knock yourself back up is just way too esoteric without a lot of trial and error, which can be frustrating.
2 of 5.
Not a bad job here, guys. Although, I DO have to say I'm fairly disappointed with the length, because of the size of the area you can use to explore. That being said, I'm gonna give it a four.
Totally bugged out at the tenth wave, where everything just got phantom destroyed. Other than that, however, this game is a definite step above the rest of the shoot zombies and survive style of game. I can't wait to see this fleshed out and released in a final version. Some food for thought, though, considering EVERYONE does the stationary sniper style: Different levels, change in scenery...hey, maybe an actual story this time around? I give it 4 of 5 in its current form.
Like many other Packed games and like many other commenters have said, this game feels poorly designed, lacks enthusiasm and overall, feels entirely slapped together. This is the innate problem with programs like what Packed offers. Yes, it's simple for non-Flash designers to make games and include their ideas in games, but at the same time, it makes it far too simple for people to simply slap together a poorly thought out concept with no real effort, which is a shame. It's one thing to utilize the program, but it's another thing entirely to utilize it in a way which hasn't been thought of by the myriad other "programmers" who inundate us with their "games." I love TD games, I do and I like the fact that a little flair was added to the UI...but shouldn't the effort to make that design also be applied to the game itself? There's no point in adding razzle dazzle if your game sucks.
1 of 5.
I think there may have been a mistake or something. You don't have to burn Anna's house down UNTIL the third game, which may not have been released on Kong yet, if this one's just now making it's way here.
Aside from that, immersive game. The puzzles weren't that hard, but they could be challenging, considering how well hid some of the items are. Music and sound effects are right on point, along with the atmosphere. Maybe you guys should considering expanding the universe a little with the next iteration and by next, I mean 4, not 3. I could see myself in a Fallout style isometric rpg with this kind of game. Either way, 4 of 5.
Whoever made this game should have really put more effort into it. I think it's far more insulting to steal a mediocre game, tbh.
Bullet point list.
- Upgrades.
- The ability to level, based on your kill count.
- Um...you're a zombie, shouldn't your bite be reanimating the people you kill? Common sense.
- A control scheme that isn't this clunky. Sure, you're a zombie, but damn, do the controls have to shuffle along too?
-Music and sound were pre cool.
2 of 5.
I could understand the problems with this game if it was a first effort or somesuch. I don't believe that this is the case, however, considering the game is very pretty and polished when it comes to graphics and special effects. NOW for what irked the poo out of me. Yes, it's good to have the ability to avoid zombies when you're out of ammunition, but seriously, the response times and animation foibles drove me CRAZY. You shouldn't have to feel like you've got a bad case of carpal after playing this game. Tighten up the controls, fix the animation issues, (especially with the wall jumps, stairs and jumping to upper floors) and you've got yourself a hell of a game. If you threw in the ability to level and buy better guns for more carnage? This game would be one of the easiest 5 of 5s I've ever given. As is, however, I can only give it a 3. This could have been so much more. =\