I give it a four out of five. The production value was excellent...however the english translation was horrible which almost killed the atmosphere for me. Overall, I give it a 4 of 5. We need more games like this.
I win! 55518 points! Eh...that said, the aiming system is clunky and very hard to achieve any decent accuracy with. I'd have given it a 4 but the aiming system drops it to a 3.
I don't understand how people are saying it's too hard myself. You can spam archers all the way to the volcanic region and STILL not need the dragons. Actually, once you figure out maximum ranges and effective killzones, this game gets extremely easy.
Otherwise, I'd love this game. Ironically, though, despite the broken API and lack of badges, I still can't stop coming back to it. So maybe you've done something right? Anyway, keep trying, I can't wait to see what you come up with next.
Just as an addendum to my previous comments, as I've played the game a little more in depth than I did in my first go round. 1. Easy as heck. I spammed archers through the first three countries and only upgraded to ninja once I hit the volcanic area. 2. You should be able to sell units and/or cancel them before they're placed. 3. Melee units are rather worthless due to their lackluster attack range. 4. Although the slot and dig options are a unique idea, they need to be tweaked to enable you to do it while you wait for the next spawn of creeps. 5. Adding more units is a great idea, as long as they're all USEFUL and NEEDED. I can't stress this enough. 6. Your units level too slowly, unless they rack up a lot of killshots. 8. Enemy mobs are easily beat down. Hrm.
9. Beautiful game with gorgeous maps and characters. Perhaps you should go with a more Tactics based approach instead of standard TD?
As I said during the first incarnation of this game...lack of a save option kills replayability, you've amped up the maps to ghey proportions and still no badges. Those items aside, I do love the graphics, sound, music and the new units and ability to have more than one spell is rather nice. However, on some of those later maps, the melee units might as well be worthless. Just some thoughts, because this game could be epic.
I wouldn't call this game dumb, but the lack of thought to unit and enemy design is egregious at best. Turrets move like a senior citizen with a walker, some units' abilities to regenerate is utterly mentally challenged, especially at the upper levels. This is just sad. Apparently the demand for a sequel outweighed the need to create something that actually contained quality. 1 of 5. Ugh...waste of time.
Poorly implemented RTS. There needs to be the ability to select all units. What is up with the crappy pathfinding and unit AI? I hate to see games like this so poorly done. Awesome potential poor application. 3 of 5.
Lots of potential here, but it drastically needs more responsive movement controls especially for the later waves. I also dislike not having either badges or scores. 3 of 5.
I'm gonna give this game a 4 out of 5. It would have been 5, however, the low level caps, unit handicaps, some poor level design and lack of spell options hurt this game. The graphics are beautiful, the sound and music are wonderful. The addition of badges and possibly some new 'tower' options would be awesome. Maybe a sequel or a deluxe edition would be good?
To be honest Deej, I respect the fact that you're proud enough of your product to defend it as keenly as you have, bro and like I said earlier, I love the game's potential, especially since you put hard work into something that you've provided for free. Either way, I'm still playing it, right? Also, I never really questioned the jump deal. I still think that it could be much better but since it is YOUR game and not mine, you made it how you wanted it to be and at the end of the day, I suppose that's all that matters. Rock on, bro.
Just as a disclaimer, my comments are nothing personal, just a desire to see what this game can REALLY do. Obviously, I play it and like it, otherwise, I'd never have bothered to post.
Actually, to answer the author, my criticisms had nothing to do with lack of skill, but it was tiresome waiting around for a boss that never appears. Honestly, you CAN get away with using timed jump attacks to beat most of the enemies you face, including the bosses...(When they show up.) However, I'm assuming that since this game is classified in the action category that it is an action game and not a historical simulation. So, the author's argument that slow response times are more realistic has failed on two counts. First, yes, hoplite armor was extremely heavy since it was made of bronze, but it was also designed for freedom of movement in regards to the attack. After all, how are you going to hold in the phalanx if you're too slow? On top of it all, this is a game where you're Achilles, a trained since birth professional soldier who led a cadre of professional soldiers...so don't you think he'd be much quicker than his peers? Don't make excuses...make a better game.
Like I've said in my previous comments and apparently, more than a few have agreed with me, somewhere within this concept is a very good game, once you get past the invisi-arrows, the bosses that don't always show up, the choppy animation and the lack of responsive controls. What we need here is an update and/or revision to the game itself. Perhaps a scaled leveling system, with the ability to earn new weapons and armor to do battle against the Trojans with. It leaves me torn to give this game a mediocre score because I really like the ideas behind it and love Greek military mythology. Unfortunately, the poor execution, poor control response times, (Which is an absolute must for ANY action game) hamper what this product could have been. Still...3 of 5.