That was beautiful. 5+♥. I wish I could have met SGDS, but maybe there was a good reason I couldn't. [Watch Serial Experiments Lain! The Infinite Ocean reminds me of it, though they're very different also.]
Reflections on level eleven propose the alternate title "Die or Die." The AI makes decisions at a rate I simply can't, and it's impossible to maintain necessary organization of units. A pause or scaled-back pace would help, but I'd suggest both, with the pause being a menu in which you can select your evolutionary path. I would miss the chaos, but not as much as I'd enjoy a chance at winning.
This is the most crude, callous, irreverent, insensitive, malevolent premise I've ever seen in a Flash game, and I'm surprised it's available on Kongregate. 5/5.
I have some, uh, notifications concerning this game: I have no idea what bullet hell energy does. All the upgrade packs give +2 [aside from health]. None of the B. hell items' functions are explained, but that's okay, since the Million Laser I start with kills bosses in one hit. I can buy Spaceship Energy Injections and sell them back for a profit of 1300 [this seems to change depending on the number of completed missions]. I can buy more items than I can reach in my inventory. Dodging through forests of lasers to comb gold powerups of 25 and 100 from wreckages is simply insane. The game also lags so hard that I can get out of almost any situation, and its other facets unfortunately don't make me care about fixing that problem since it would still be ludicrously imbalanced anyhow. There's no motivation to play through a second time. But still I have to give it 3/5 for trying.
That was kinda easy. Difficulty settings and a few more sound effects would have made me feel just fine with giving this 5 stars, but I can't vote 4.5 anyway. I was glad to see those swift dodging rolling thingies -- defense games need more monsters that force players to think and adopt strategies. Note to other players; the green glowing things are people, don't shoot them. Well, don't shoot them a lot, at least.
This is the second time in a row my hardcore castle's exploded for no apparent reason. This time there aren't even any monsters on the screen. Um... was it a boss a mile away with a gravity gun?
Great TD expansion pack. I still don't enjoy juggling, even if stealthy things add a new dimension to it, so thanks for making all but the second-to-last [and perhaps the last] expansion levels winnable, uhm, traditional lazy style. PS, those "Beam"-like megatowers look awesome.
There is no possible way for me to get the doohickey to stick at 96%. I can get 92, 94, 95, 97, 98, and 99 if the wind is blowing in the right direction. I can't even resize this thing to make it easier. Pass. No rating given.
I really like this game, aside from all the problems. The "Impatience" badge's impossible, and after 40 waves of meaningless slaughter in survival mode, my CPU has reached its kill limit and shut down. 4/5.
I might as well be deaf when it comes to music puzzles like this. For whoever else meets my deficiency or the terms of actual deafness, can we get a little help?