Strategy guide: Level one: Headshots. Level two: shotgun. Levels three and four: assault rifle. Level five: throw one hundred consecutive grenades. I agree with Omarscen though, and it could have used a boss critter of some sort, just to break the tedium at the end. 4/5, a fun play.
This is really fun, but it's riddled with problems such as the game continuing forever after I've been blown up [not showing the game over screen] and my weapons fire not hitting the enemies. Still, fun. This game's actually a game, and It'd be great when fixed. 4/5
Oh crap, I broke it! Urg. I've been teleported from the RIAA maze back to the title screen. Not sure I want to play back to the level I was on, just yet. My brain needs a hug.
I love the music. I may add it to my favorites just to chat while this game's in the background. Any chance we can get a link or URL to SoundsOfEscape's official site in the description? Um... and about the game, I like the themes here very much, but, uh... 3/5. Sorry.
I hope that by the time all the real fans of MARDEK and Pseudolonewolf have replayed all three chapters in preparation for this one, it'll be the new highest rated game on Kongregate. There's only one problem: the music is too quiet! When I turn it up so the dream world music's audible, for example, the sounds become earsplitting, which isn't an option due to all the sleepers here...
I've finished the game and the bonus levels. Suggestions: a trophy for finishing the final bonus level [and/or some indication that you've seen all the game has to offer], and something to display which levels you've completed on Sudden Death Mode. I also suggest NO [more] checkpoints, since integrity is worth more than the 4.XX rating the game deserves... Well, whatever. Thanks 2ndself!
Hold "S" to skip dialogs. Nobody can swim in plate armor. Hard platformers are awesome. I'm on the last level now, I think, and I don't stand a chance on the bonus levels -- yet -- and level 1-6 is still a daunting challenge. Somebody give me some competition here!
Yay, I'm the first one to say HOLY EXCREMENT, THIS GAME IS HARD. I don't have a clue how to do level ten. Those mecha-bugs are worse than the killer doom pizza slices of blue death. They're everywhere at once, I'm lucky to make one cut across the map before I run out of shielding. If that section ever happened to contain the boss, well then I'd... have replayed the level a dozen or three times. Overall good, but it didn't take me long to give up.
Unless the game was modified and re-uploaded within the last couple hours, money acquired from a failed mission is halved and then awarded. Still, I question the need for an 11,000 health upgrade when the 12,000 upgrade does twice as much [etc].
I like it, other than how far I eventually have to zoom into the playing field to see the bubbles distinctly. The levels are a good twist on the theme of these types of games. I'd like to be able to restart the last level I've reached, but I know this would compromise scoring... I think I'm going to 4/5 this for its replay value, but it does need a mute button for sounds and/or music.
This "demo" simply has MORE than the vast majority of games on here, it belongs to the most neglected genre in Flash [horror], and its depth and atmosphere generates an involved sense of duty and patience that gives the player a chance at cracking its puzzles. 5+♥, and I hope to have a chance to play the full game.
5+♥. In entertainment, I LIVE for the horrific, and for violent and disturbing imagery. I only wanted MORE. I've waited a long time to see another game of this caliber, and its flaws are dwarfed by its strengths. [Other than having to fight on tiny platforms wearing a suit that threw itself off the edge upon any positional fine-tuning.] I'd have liked if there'd been strategy and difficulty to match the 'maturity' ['psychological challenge?'] level...
I've plunked a few dozen thousand skulls down on leveling up my zombies before realizing they were maxed out several purchases ago. Uh... Do you folks at TogeProductions need a tester? Because I love your games, but seriously, this is a bit cumbersome and player-unfriendly.
I will five my four and give this game a PERFECT rating if you fix that exsacrable bug, and hopefully also add a window telling the next pair of incoming orbs. Please.