@NATASHAB166 I checked damage and no numbers or health bar changes occur when lightning click doesn't work. If I keep clicking then eventually a lightning strike will deal damage. Thank you for the positive changes that you have made to the game so far.
@NATASHAB166 When I said that only 50% of my clicks go through I meant it. If I come back from getting a drink and click a single time, the game sometimes doesn't register it. Other times if I'm clicking like a madman, then it will register 10 clicks a second quite easily. If I am calmly clicking enemies(about 1 click every second or two) still only half of them register. The speed of clicks seems to be irrelevant(I wasn't using an auto-clicker either if that helps). As I said, it may just be me that's encountering that problem, but I figured I'd mention it so if other people are getting this problem then you have actual feedback.
I've got it! Could you check damage? Sometimes it happens when skill is working so we hide visual to avoid mess on the skreen. but you said you didn't use skill and mana was full. anyway i wll test the lightning more carefully. thank you for it!
At least for me the lightning clicks are pretty unresponsive. Probably 50% of my lightning clicks actually go through. Not a fan of pay-to-win heroes. There should be a way to obtain them without spending kreds or doing anything outside the game. The game really suffers from a lack of tool-tips. It seems like some of the translations are a bit rough in spots. Probably my favorite part of the game is the lightning click oddly enough. It kinda had a "Mutilate the Doll 2" vibe that was satisfying. Would like to see lighting blow the mobs apart or flying into the air if they die from lightning. The first time I used skill 1 I was like holy **** more games need this.
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At least for me the lightning clicks are pretty unresponsive. Probably 50% of my lightning clicks actually go through.
it seems you click very often but there is cooldown.
Unfortunately I can't rate games on what they could be. Toning down the grind, speed up buttons, actual stats on everything a unit does, wasted keys, and any replayability. An update doesn't seem to be in sight either. There are more improvements that could be made, but I think the ones listed would turn this game from tedious to entertaining at least. Honestly looks like it begun as a mobile game with all the mobile friendly design to it. That would explain the heavy grind because microtransactions would fill the gap. That's just a suspicion though.
I've played some grindy games, but WOW this one ranks up there in the top 3 worst grindy flash games. Usually Berzerk is a lot better than this. That and the p2w crap just really ruins this game. I know you can beat the game pretty easy using the premium currency to sorta gamble for gear, but it really shouldn't come to that. I thought people were exaggerating about the power difference between shop and craft gear. The first craft I did got a weapon that was literally 10 times stronger than the best in the shop.
Had to refresh the page to get the full screen to work properly, but it did work. One of the first I've seen on Kong that got it to work without having to go to another website.
This game could become a classic if it kept going with more good content. Maybe even make some options for build paths? I mean like you could sorta customize your dragon by training them differently. You could make em tanky or fast or somethin and they could get elemental affinities that affect what skills and stats they get. Maybe even ally with certain kingdoms for bonuses or politics that all lead to multiple endings. Idk I'm just throwin out ideas. I really like what you did with the princesses.
Solid game with a lot of promise. Maybe try a sequel with an upgrade that makes you smaller. This would enable some bullet-hell style of play that was evident at the end of this game. There's all kinds of ways you could take this. That said, this game DESPERATELY needs a map. It needs a map(preferably a mini map in the corner) kind of like Super Metroid that will indicate where you've been and where fire doors are. Then make a semi-secret late game item that reveals where all the secret items are.
Kind of a strange setup with the cards. At first glance it just seems like a way to inject lootboxes into the game. Should have just had a card market to buy the cards you want. I won't play your game as long as it has gambling in it.
It's functional. There should have been some indication that you could scroll down like a slider bar or even just a mention in the description of the game.
It is also a bit perplexing why you chose to make like 4 copies of this same concept into different games instead of making one good game. The popularity of the Papa's X-aria games must have caught your eye(sarcasm). Lol I just looked in the recommended games section and saw "Papa's Pastaria" basically confirming that even Kong knows what I'm saying.
Honestly not a bad game, it just needs a LOT of the more modern innovations in game design and fixes for things not working as intended. UAV targeting orders, heal truck actually healing the truck with lowest hp, more money to motivate people to try out new cars. Maybe graphical settings to fix the lag? The lag is legitimately pretty bad. Maybe include a way to hire mercenaries to help you out or something else interesting. Not a bad game, but doesn't really stand out and has some problems to fix.
Because of the increasing amount of lag as you drive further(like 10fps tops), and the rather low amount of money given per kill, I would recommend farming by doing very short runs. Just click menu then exit and it will end the run and give you money. Much less effort and honestly probably saves you time from playing the game normally.
The control setup is a little odd. W is jump, but not Up Arrow? W being jump also makes having to press X really awkward.
It's not really evident what the goal of the game is other than kill stuff and go down I guess. I would have liked to know that we have a limited number of shots before I started testing out the controls by shooting about 5 times. If the controls were tied to WASD and Spacebar/Left Click then we could dedicate the mouse to aiming, which would make the shooting aspect much less clunky. Overall it's a good start towards a solid game.
Lol. Everything gets heavily nerfed yet we STILL can't ascend? The game has been slowed down too much for you to not give us something in return for it. Potions are hot garbage: the drop rates are too low and the decent potions severely underpowered. If there are any buffs to potions in ascension they are irrelevant because we can not ascend yet. The existence of an FP system is terrible, especially considering the major nerfs to commonly used abilities and move speed. I'll trade you FP and potions for offline progress any day of the week though. All things said I feel pretty sour about this game now. I'll come back in a week.
It's a good start but it could use a lot of variety to make it a real rogue-lite. Achievements that unlock permanent buffs/bosses/items/characters/weapons to use on progressive playthroughs could be neat. If you included a map(achievement unlock) then you could start making secret paths or something idk. Overall I liked it, but it kinda runs out of gas on day 8.
We have removed the energy system from the game.