Rated 1 star. 1] Flash games are a platform that allows a large amount of innovation and creative freedom. This game has neither. It blatantly steals sound effects and copies the musical style of Zelda. Enemy types are carbon copies of Zelda enemies, your sword swings in exactly the same fashion and for the most part has a very similar visual style to Zelda.
2] What it does differently it doesn't do well. The game outright pauses the game and pops up a text box that tells you you cannot move a stone until you get the power up. Modern gaming has been increasingly hand holding in nature, to the point of insulting the players intelligence in the case of this game. 3] Grinding. Games nowadays are increasingly relying on artificial means of progress that add nothing to the experience but to psychologically compel us to add numbers. Virtual rats in a Skinner box. Used in place of actual game content. I have more to say but no room to say it in.
3 stars, because of the pretentious "artsy" wanna be this is. Sometimes, scratch that most of the time, you don't need to shoe in some deep meaning or story gimmick, when the game mechanics are well thought out...not that this is even original anyway. Damn I'm getting tired of flash games plagiarizing from indie games, and getting money from advertisement revenue.
To Dev's: If it weren't for your greed the rating on this game would be far higher. Badges could also have been implemented, but sadly you chose the route of the micro-payment. You traded fun and the players enjoyment for a nickel and diming waste of time. You can still salvage this game, just maybe if you follow advice from your players. Here's my suggestions: MORE SKILL SHOULD MEAN MORE TOKENS: Scale the token reward on survival so that the farther you get you are rewarded many more tokens. Challenges and accolades should be huge token bonuses, these collectable cards don't cut it. TO ENSURE THAT THE DEVELOPERS READ THIS: There is a glitch that allows you to get NIGHTMARE level tokens while playing EASY mode. Go to endless caves and begin on nightmare, then when you die change to easy mode. If they fix the glitch without reworking token rewards, then we'd all be better off taking our patronage to a developer who actually cares about their players.
Come on, I got every damn award and got 0 skullies as a reward. Everyones been complaining of the income speed for skullies, just put some money rewards in for challenges and achievements and that will alleviate some of the pain of the grind.
I spent 1000 coins on an "upgrade" that does literally nothing. Your rubber bones don't make the drop height you can survive from bigger at all, this is a huge scam. If all it does is stop you from rolling, you have to state that instead of misleading me into wasting hours of work. F%@$
I am disgusted that you use cheap tactics for income, for trading fun and the players enjoyment for a micro-payment waste of time. I routinely get scores above 1000 on nightmare difficulty, which is the fastest way to get coins other than paying, and it would literally take me hundreds of hours for some costumes, and dozens just for basic skill upgrades. The highscores are skewed in that someone who pays kreds has a huge advantage over those who don't, and that isn't what games are meant to be about for players. 1/5 from me.
Had to rate 1 star because its a blatant copy of knytt, a far better indie game than this. Right down to the artistic style, power up system, keys, everything.
The most unresponsive platformer I have ever played. 1/5. You can't build a decent game until you get the basics down. The developers of super mario 64 spent months tweaking the controls in a completetly empty room until it was fun to play. You obviously didn't do anything near this.
Scratch what I said earlier, I made it to the end without ever pressing K, even though I was tempted to. Just when the game mechanics were getting really interesting the game ended... I'll be eagerly waiting for whatever you make next. The story made a lot more sense after I beat it (obviously, no clue why I wrote what I wrote earlier).
I was going to make a parkour/exploration game with stencyl, then I got bored and played emulated snes games... By the way this is actually an excellent game by stencyl standards, and above average for flash in general. I loved the mario reference in the level design, but the story seemed a bit random. The pixel perfect jumping later on really put me off, even though I've played platformers since before I could talk. 5/5 regardless of how I can't complete it :). Though I'm thinking the newer generation who enjoys launch games and idles won't rate this as high.
*GASP* the game has lives? Better rate it a failure! Some of the best games of all time have a live system, for example any of the mario platformers. If there were no lives the game would be boring. You would never get better at the game, you would be content at mediocrety because you don't have to be any better. Too bad this younger generation will rate me down because they just don't know any better.
Another parkour route! This one is extremly tricky! When you begin the game DON'T MOVE ANY OF THE BOXES AROUND. Head straight from the weapons table toward the group of boxes closest to the targets. Jump on top of them and then try to jump across the top of all the targets...also check out my earlier comment for fun games to play.
Using your imagination in modern video games? Preposterous! But here's a list of my favorite games to play inside this game:
Parkour! An example line to run is start on top of the border stone barricade>jump to gun table>picnic table>precision to the other stone barricade (style points for 360s/other stunts)
Juggling boxes! Blow a box into the air with a grenade then hit it as many times as you can before it touches the ground with another grenade/anti matter rifle/sniper/bazooka!
Somehow stack boxes to get on top of a roof
Click + if you enjoyed any of these and want other people to get in on the fun!