Could use a speed button -- I already have the solution, I just need to wait for the little man to struggle along the path laid out. Catching sea-creatures is a distraction, not part of the main game.
The improvements on these racing games by LongAnimals are incremental... not much at each iteration, but neither are they "just another reskin" of the last release. It's like the long-tail of game development, with slow but steady pace that can overtake others in the same niche.
BUG: some point after 15,000 station experience points, the current total isn't visible anymore, only the amount to next level (i.e.: "______ / 16000")
What the hell is the strategy for level 45? Enemy has unnatural growth, spitting out 120 units every three seconds, and three easy labs on the field. Two research blobs are them cooking poison before I can get my fourth barracks. Ridiculous.
horrible controls. Sometimes a swimmer will glitch into the land, and the pirhanna will attempt to attack it, doing no damage despite being in the target's own swimtrunks. This also asphyxiates the pirhanna.
Got into an unsolvable state -- had the pipe route back on itself as a loop. No more pipe I laid added to the score, but the game did not end because there was no spillage.
Thank you! Cool to see you appreciate our innovation! We have an RPG coming out soon that also has an innovative battle system!