I beat 4th raid on my first run (with the 0.2f patch healing priority) with level 162 raiders. Here was my setup, if you need ideas: http://snag.gy/AWtxe.jpg
@jas11262010 From the developer log accessible in the game menu: "Our targeted release date for it is Sunday, May 31st. Sorry this is taking longer than the last update, but it will be bigger and better :) More content! Among other stuff, it looks like the next update will bring questing, as well as the first couple bits of base expansion and upgrading."
You unlock the 3rd raid by defeating the 2nd raid. Take note that you also have to defeat the dragon in the 2nd raid. And to soft reset, you have to defeat the 4th raid.
I didn't notice before now that you can reveal characters (make them green on the map) by hovering over them on the Raider Overview to the left. Thanks for that feature, even though it could be made more obvious.
@lightswrath101 Right. Unequipping skills and items should be way easier to figure out. Currently there's a tiny X-button in the upper right corner of each equipped item. But I had to look it up to find out. I thought I could just swap-click like I can with the inventory. I hope the whole inventory aspect gets some loving in a future update though.
Yeah it's not very obvious at the moment. UI will receive extensive enhancements over time (and an entire rework at some point in the future). You can swap-click though (click an item in the inventory, then click an equipped one).
You talk of future AI upgrades. If it will at any time be the case that there's more than one optimal AI behavior, you could make aspects of it tweakable from the play. But I think it's good to have it scale with level and gold. I haven't gotten to my first soft reset, so I'm not sure how that would play into it. But for instance, you could plan a raid by putting waypoint positions on a map for each class, or even character. That'd be for later parts of the game of course. It all depends on where you'll take the game, but I personally hope for some management aspects at least.
Regarding AI upgrades: There will be once which are undoubtedly just straight up better than whatever behavior the raider had before, and there will be some that are situational. Either way though players will switch out and modify behaviors a lot, because the AI will have limited number of slots for their upgrades, similar to the other stuff you can equip now.
So far so good. I'm liking the upcoming features, and like a good portion of the general mechanics. If the game is going to depend on luck for items that progress you, I'd propose offline farming as well though. But I hope there's more planned than just raid and farming strategies. I think it'd be nice to have some aspects that doesn't motivate a strategy guide to replace the entire fun part of the gameplay. But I trust you're well aware of this, from reading your reddit post about the leveling grind. I would be careful copying too much gameplay from MMORPGs though. It is an idle game after all. And remember to not let the game depend on luck of AI behavior either. Good luck. Looking much forward to seeing your changes!
Some good info for now: ITEM DROPS: http://www.reddit.com/r/idleraiders/comments/36e2ni/another_02_item_post/ HEALING INFO: http://www.reddit.com/r/idleraiders/comments/376u22/healing_calculations/
Hmm, should I choose Dragon Born: "Knight do 50% area attack" or Fartmancer: "Knight do 10% area attack"? Obviously there's either some spelling errors here or a silly choice.
The downvote of my comment reminded me: why have highscores on an idle game? I have never heard of anyone cheering about having high scores either. The only thing that consistently happening is people displaying contempt with people who cheat the system, which is inevitable, because it's virtually impossible to make a cheater-free highscore table without false positives or tons of people hired to investigate each case, which is obviously too expensive.
The concept of factions is good, but the game has some serious balancing flaws. And I can't seem to enjoy the game without an Air Conditioner, and games that require an Alternate Current are usually not fun in the long run. I would prefer an idle game that is more about managing, reacting, trial and error, and less about carpal tunnel syndrome. I'm sorry again for using the Assistant Commissioner, but it's either that or not playing. 3/5
Had to look up how to empty the glass of water for the fruit. And I didn't get what should clue me for the flower, but got it randomly by trial and error. Other than that, I figured it all out without a walkthrough. That's a satisfying feeling, and probably also means a good game design. Enjoyable experience, 4/5.
*SPOILER* It's funny. For the wife picture password, I actually noticed the word "luminosity", but I didn't want to bother with an image editing software, because I thought that would be too easy. Instead I spent half an hour googling my way to Fred Morgan. And found that Sir Frederick Morgan actually had a wife with that name. He also lived in the same period. Going the hard way, oh yeah! To others though, it's true that you can just tilt the screen.
@ANTEKOANY LynxCat's ID was 3d816b62. But if you scroll a bit down and see our conversation, you will see that the ID doesn't matter. simbu95 had the same problem.
Yeah it's not very obvious at the moment. UI will receive extensive enhancements over time (and an entire rework at some point in the future). You can swap-click though (click an item in the inventory, then click an equipped one).