I don't understand artifacts (gold lottery items). There's no description and when I drag it to a cat, it says "not suitable for this set". Am I supposed to guess which set it belongs to? Seems tedious.
To farm big characters, you reroll the map by hitting escape and then clicking on Return to Characters BEFORE killing anything. The map with big characters starts very horizontal with one step up in green dirt tile type, with a gap and then the stone tiles. The big characters are in top right of the map and requires flying to reach.
First day done: 64 normal, 42 drunk - getting so used to playing endless that I do other things while I play it - which is unusual for me. Luckily I only need to get one good run, so if I keep going I'll probably get it tomorrow.. or.. eventually.
The key to a swift victory: ignore culture and production. Focus on animal breeding. Passive income from population growth is exponential, while culture and production focus is only an incremental gain. High population growth also makes warfare losses almost irrelevant, so you can keep threat at ~20-30% to maximize food production.
Basically the same game as the predecessor, although slightly more stressful (in difficulty), a slight visual touch and a cash-wall at the end. The flaws of the predecessor have not been fixed, but new ones have been added. I don't understand the appeal to this. 2/5
As zzxxzz3 suggests, the game is relatively easy (even on deity) if you focus strictly on animal breeding. There's some luck to some of it, but I've finished between 130 and 145 turns on deity in all my games. I kept threat close to 25% at all times. Always fight, unless cunning is LOW. Losses will quickly be made up for by your high population income.
Very short game but I really liked it. It's always lovely to see a smoothly executed game concept. The post-movement sliding mechanic is the only minor flaw I found. If you get the chance, I'd love to see a longer sequel. Perhaps new visual themes could gradually come into play, both for referencing how far you are in the game, but also to get a feeling that you're progressing. Perhaps the slime could age, change (color) with seasons or something else. Really fun, keep it up and good luck! 4/5
2/5 - Completed a few of the last levels with luck through repeated resets with the same setup. Either I am missing something or it was supposed to require very creative illogical solutions. Especially 21 was ridiculous. Plenty of money, but my best bet for support was to rely on glitchy interaction between walks and the ground. When you're experienced with making various trusses it seems the biggest challenge is fighting the physics engine, and I've never found that to be a very fun game concept in the long run. My solution for 40m challenge: imgur.com/1IiOgbp
Could be cool to have a bridge building game that wasn't only about short-term durability - but also about longterm durability, introducing the complex reality of additional longterm cost with low budget bridges, and the problem with random or highly unpredictable risks that can occur.
Some people argue today's modern society isn't even a true civilization yet (i.e. civilized), due to wars and http://en.wikipedia.org/wiki/Structural_violence. Therefore I don't see anything wrong with arguing that the Bronze Age is also pre-civilization.
If you don't get mysticism at all, it seems you avoid all bad events (except attacks). I won by turn 130 on deity doing that, buying primarily animal breeding upgrades.
How to win on deity: Focus animal breeding (no farming or fish)! And get population cap when necessary. Get only 1 of the production/strength/culture upgrades when needed. Your passive income from population growth will exponentially exceed focusing on each resource. Keep threat around 25% and always fight unless cunning is LOW. Population growth will exceed losses from the battles.
Hmm, prices become negative when buildings cost is more than a few billion, and when food income exceeds 10 billion, it says "+NULL" instead. A few minutes later, my population is negative 1.9 billion (a population income of 5.5billion), my production and culture points are 0, and the same with income. And another handful of turns later and my population alternates between 0 and -1.9 billion with a population income of 0. All people have disappeared, yet I don't lose. Threat alternates between 0% and 100% and I lose 1-3 people when I fight. This probably never ends.
I'm really enjoying the post-victory game, but I would like it if the display of numbers were adjusted so upgrades could display 3 digits, and so no 3 digit population magnitudes would hide the population growth.
you need find match between artifact and set