Platinum is how it's meant to be played? No thanks. There's no good way other than massive trial and error to get a feel for how far the ball will go and how gravity will affect it or not. The planets are trampolines where a bounce turns off gravity so it goes toward another planet. Cool idea but this wasn't that fun. It's hard to actually get the ball to orbit a planet.
So elephant went sleep walking... or got a lobotomy. Fun game. I like the art and art style. The only puzzle I didn't like was the rotating disk one but thanks for the reset button! Also, why did I have to torment the poor aardvark?
This one was the best so far. I really like the letter drop game but doing it was tedious. Also, you have cool intro (and outro) music but all I get during the game is annoying clock ticks.
Great art. It reminded me of Machinarium so I was hoping for a bit more to it. TBTabby gave a really good interpretation that I really like. I can see it in retrospect. I think some of the weird things happening threw me off the simple but good message. The only design flaw here is when he gets hurt and then gets huge. A slow character is NEVER fun.
Game is fun. The art looks good but is the biggest problem. There is a lot of color in the foreground and background, and with the enemies and projectiles. Sometimes it's hard to see everything and notice enemy shots. You should definitely not have foreground objects obstructing my view, ever.
Cool game! It's very simple but there is some skill to it. That said, I feel like I can relax and enjoy the speed and music without getting stressed out with hectic game play. It's fun! The only thing I'd like is maybe some more effects or color when you go really fast.
Cool game. I love the exploration and the Indiana Jones corpse. I also liked how the companions "died" horribly but escaped. It was funny. The coiled snake tricked me for a bit. I was looking at the symbols, thinking I'd need it once inside the cabinet, not the dot to get in. I think that distraction actually makes it a good puzzle. I loved how the music built up as I progressed!
I really like this game. I really love the exploration aspect. Puzzles were simple but I love the answers being in the book. It feels like Indiana Jones or Tomb Raider. My only complaint is the start is pointless. I stop just to move a rock and get a key (which the guy didn't have immediately) just to ram the door. It's a pointless block to the good stuff. I will now check out your other games. The art is gorgeous but in a really creepy art style. The worst was the green bird lady up in the tree. The end was strange and creepy too.
After playing for awhile Flash resource use explodes. This wasn't a problem except that there is no autosave after beating the last level so I had to do it again.
While I enjoy the Reemus games, this is a boring, guess the order game. The last scene is particularly awful because if you want to figure it out, you have to keep going through the scene and waiting for the slow credit load so you can hit "replay." I did like how the creature transforms, though.
What? That's it? The map on the ceiling is what intrigued me immediately and it is not used in this game? Aw come on! THAT'S the investigation! The "ghost hunt" was just "find item, follow instruction." That's really disappointing. I hope you make more. I love exploration and discovery. Your map reminded me of when John Locke finds the hidden map in the bunker back when LOST was good!
To be continued? Give me my dog, jerk! Game was fun and a bit hectic but I hated the controls. Having to use mouse for movement and picking up money was awful. The final boss was really easy too.
I really like this game. I had some trouble with a bit of lag but that may have been due to another flash application I had running. My only complaint is that I don't like that duck has a duration rather than ending when I release the button.
This game is ok. The biggest problem for me is the camera. It is far too zoomed in so enemies aren't that far away when off screen. I like how it is when it zooms out for boss fights. A little less would be fine. The second major problem is that rockets are far and away the best gun. I can easily accidentally pick up another weapon and be at a huge disadvantage for the challenges. Also, the flamethrower range means you can't hit the big tanks without sitting on it's guns.
It took a second try but worked on Chrome. This could end up being good. Not much to do yet but you said that up front so I can't fault you. I'm guessing some of those other shops can be apprenticed at, but since they are across the bridge, that would leave you with nothing to do for those 8 years. Hopefully careers keep advancing and perhaps can be switched.
Hi! There are 2 apprentice options after the bridge. You get them later, but they pay more per level when you work, and will have other training areas and recipes as well that will be more valuable (When selling is in place), so all in all it will be balanced :) Thanks for your comment! Dis.
Hi! There are 2 apprentice options after the bridge. You get them later, but they pay more per level when you work, and will have other training areas and recipes as well that will be more valuable (When selling is in place), so all in all it will be balanced :) Thanks for your comment! Dis.