Hi! The game itself doesn't use flash at all, so there is not much I can do :( Flash is used by Kongregate on the page to separate the components, but I have no control over that part unfortunately. The game is pure HTML5 and javascript. In any case, can you tell me what browser and OS do you have in a bug report? I can take a look, maybe there is something wrong somewhere :) Cheers! Dis.
Seems like a fun little point and click, but I can't play it because of item bugs. Sometimes I can't use something from inventory, most notably the shovel.
Game was fun for awhile but it took too long to get the Candy Drill and it wasn't amazing. Something like that should let me rocket through the red planet. I really wanted to reach the bottom of Green.
@huhega, mine sideways on the green planet. Not going down will mean you never take heat damage. With your durability, you'll go for a long time and easily complete both.
It was interesting for the first game but it's all more of the same. Teleporters are an interesting wrinkle to add, but there isn't enough to keep me going.
Finally got the "hard" badge. Trick is to go for multi-shot and rapid fire with some crit so you hit and kill a lot without going through levels fast since enemy variety and number are based on level. I really enjoyed this. My only complaint is the bad hitbox. I get hit before getting touched.
Getting new tanks is cool but gameplay is just frustrating. Small shots do too much damage and since I can't see the battlefield, I can be getting wrecked before I even see the enemies. It's too easy to take more damage than the enemies offer, making me look for the rooms with lots of small enemies.
Really fun schmup game. The graphics and gameplay are great. I really like that the whole screen is available to the player and it was perfectly viable to go behind the enemies. It did get easy later on as I got the higher upgrades. I love the ending. I only have two complaints. First and most important, you need a fullscreen mode. I ran into trouble with my cursor going off screen as I tried to move around. Second, you suggest that I play with sound to hear the voices... sorry, the voice acting is awful.
I've been a fan of this game, but you get a big, fat "F" for not making quests clear if you've done them before you get the quest. I had the resources to open certain things in the bunker and was allowed to, while I had been stopped from doing other things ahead. Now I have a quest to search things I already searched and open doors I already opened. Why are my exploration and forward progress being punished?
Wow, when you said "Earth-like" you weren't kidding. The defined goal definitely made this more interesting than most idle games. I really like the ending.
There really isn't much to do in the game but that music is awesome. I love it and want to download it. I do like how the area changes as the people advance. Is there an end goal?
This game is awesome! I love that you make me figure out what to do but nothing was ever frustratingly obtuse. The most devious levels were level 18 and 21. Inverting the vertical controls but not he horizontal. I kept messing up the latter because my brain wanted to reverse both. Same deal when you reversed this in the later level. level 25 is bad though. Tic-Tac-Toe is a game that can't be won without the opponent making a mistake.
A great final entry to a great series. I loved revisiting all the locations. The only problem is that the series has run so long that I've forgotten some of the story, though I do remember something about a Karma Hand, so that did make sense. I like the "metroidvania" aspect, especially once I can finally fix all the broken stuff. That made me feel like I'd unlocked a power. The only problem is that it felt a little long. I was ready for the end.
I liked it other than being mocked for trying things that make sense, at least as far as "point and click" logic goes. The only thing that made me mad was the switch on the mast because it blends in.
Another great game. I like seeing the environments from the other games. I really helps keep this a connected whole when there is so long between them. Splitting it up into different zones works well. Not only does it fit with the story that parts are scattered across the sublayers, but it keeps me from feeling stuck because I know I'll find something in the next area. The only down side is that it makes it easy to forget about certain things or at least where they are.
Game was fun. Memory leak took a long time to show and happened suddenly rather than gradual. The only thing I don't like is how I only get 1 suit per win so I didn't end up with many. A lot of the fun of these games is getting and recognizing the costumes. It's not worth spending money on costumes because you need it for equipment.
Hi! The game itself doesn't use flash at all, so there is not much I can do :( Flash is used by Kongregate on the page to separate the components, but I have no control over that part unfortunately. The game is pure HTML5 and javascript. In any case, can you tell me what browser and OS do you have in a bug report? I can take a look, maybe there is something wrong somewhere :) Cheers! Dis.