Cute art. the game is fun but I wish it was a bit bigger. Maybe they don't matter, but it's hard to see some of the smaller details on the dogs. A few times I wasn't sure what was wrong with my pick.
Neat idea but poorly executed. As I see mentioned many times, the grid is too small. Combos can not be done reliably, especially of the desired colors. I also don't like how each armor stack is independent, meaning that if I use an orange attack on an almost depleted orange bar, it still only kills that bar. It's not as bad that armor is separate from health in that regard.
I like the game except that I don't get to set up and click "go." That does make it more challenging, but it's not fun. I have to be too perfect in both positioning and timing in a few levels.
I like this game for the most part. I like the "past self" mechanic with one issue. While it is interesting that time stops when I don't move, I found there were two kinds of levels. Small levels where it was best to move a bit and jump up and down until I had to move again because of a copy, and large levels, where I had room to run around and think about a smart path. The latter is fun, but the former is not. That strategy made the collection phase very easy. As for the jumping, I was doing fine until one level in the collection phase where I started wall jumping off thin air. that level was extremely frustrating. You do a good job of the poetic language as opposed to some games where it's simply pretentious.
That was fun. The only one I didn't find intuitive was 35. I understood that I was supposed to continue the series, but it took awhile for me to think of trying the first letter of each.
Fun game. 29 was really tough. I like how the stage names are hints to beat it. But why was the "end is in another castle" line not on the Mario stage?
You've done something rather special here. This game SHOULD be boring. The levels are pretty much the same and the enemies vary only slightly. The bosses do get harder but are just a mash of a few different weapons. Gameplay is pretty much the exact same thing each level. The main player input is ship design. And yet, I had a lot of fun with it. Mowing down enemies was satisfying, as was getting new upgrades.
Sorry, but this game is boring. There is challenge in trying to combo the perfect jumps, but that's it. The "hard" badge is not hard from any sense of skill. It's simply hard to keep playing long enough to get 15,000 distance. I was bored at 5k and couldn't believe I still needed to go 3x as far. No thanks.
This game is really cool and has a great start. I like all the things you can do and that gameplay is split between the waves and the exploration phases. I like the idea of a base building element as well. I only have two complaints. First, characters should move together if I have them grouped. Having my slowest guy be melee with the default group was frustrating. Second, I had no need to use farm and no time or need for research. I just did two outings worth of missions and had all I needed, then put my best search/build guys on the car.
I love the art, but the gameplay isn't that fun for me. I've come to like match 3 type games but I don't like that the attacks are only in the row those wizards are in but I get penalized for small groups. If the Vikings spread out, I'm limited by the mechanics.
Great music. Some levels were a lot of fun, others were frustrating because of the perfection required. I personally don't like millisecond or pixel sized windows, though I know that's my opinion and others might like that. The only real issue is that I found jumping to be inconsistent, but that may have been the little bit of lag I got.
This game was fun. I especially like the training mini-games. They were all different and got hectic once you get a high combo. My only complaint is needing to get through survival wave 25 to get the fight Mr. Scarecrow. The problem is that the combat is limited, even with the multiple skills you give. It's not bad, but the power curve of enemies means you do a few fights and then go train. It changes up the gameplay to keep from getting stale. I got bored after a few waves of survival, but still had to go 20 more to advance the game. Otherwise, awesome job. I do have one more complaint... Rubber duck should be the top ranged weapon!
Maybe it was a later one because I could have sworn I played FPA and loved it. But this is awful. You have a beautiful, fun, fast, and flowing movement system and you totally ruin it. The character moves fast yet every bit of gameplay slows you down and ruins the flow. Enemies suddenly pop on the screen and knock you down. Getting up is slow. Once you get wall kick, you stick to the wall and take forever to get off. Dying takes too long to restart. You gave me a movement system that says "go, go, go" and a game that says "woah, slow down there."
Great game. The later levels were truly challenging. The mechanics were great and I'd love to play more. The art is great, especially the "Star Bunny". You should make separate audio controls though. I love the music but the sound effects got annoying. It was odd that they combined into some medusa headed bird lol!
Cute game with nice art. It's very much like Machinarium, possibly a little too close once you get into the city. However, I like the whimsical world. My only 2 complaints: it was annoying to have to go back down the elevator to get the fallen page in the furnace room. Second, it was annoying to need several clicks to move across a room.