Something is seriously wrong with the controls. It takes like a few seconds for my clicks to register. I have to wait and wait and wait until feedback from each click. (I'm on Safari.)
I exited the game on fuhong, came back and it started me off on the mainframe, and Lya won't let me move any more. It shouldn't be able to do that. Can you make the "continue" get us back to the computer we were on? Or better yet, remove Lya's obstruction altogether? I wanted to listen to the secret mp3, but now I have to start over :(
I wonder how we were supposed to solve Fred Morgan (personally, I cheated and looked at a walkthrough)... it was quite obvious that the picture was a hint, but what were we actually supposed to do with it?
The timed challenge is kind of annoying... also, the bot challenges really need a way to erase only the last command in a sequence. As it is, we make one mistake and we have to rewrite the whole sequence.
You should add a content warning in the beginning. From what I've seen so far, there's strong language and reference to drugs; probably more (I've only seen one of the possible paths).
Many people seem to have a problem with lag, myself included... especially right after you lose and before the menu comes up - that takes ages. I'm using Safari btw, in case it's browser specific.
Is anyone else having trouble registering the second badge? My high score says 804 but I don't have it, and the counter for the badge is stuck at 0. I closed the browser and I came back, and it still didn't register. Does anyone else have the same problem?
High number of people in chat is awful for patterns, but awesome for levels. Isn't it great when there are 100+ people online actively chatting and you get most of the levels within the first minute ^_^
If your connection is cut off for a bit and then resumes, the game stops registering anything after that point. I don't mean while the connection was out, I mean after it reconnected. That's a killer bug.
I like the game, but rickroll must be fixed and you should really get rid of "levels" because it's practically impossible (unless you allow the game to save between refreshes). Also, if you add a search function for our words or add more possible words then there's a smaller probability that we'll accidentally type in one of our own words.
We warned the players in the game's description, we thought it would be enough :/