CHALLENGE: Get the hard badge while following these 3 rules: 1) No powerups. 2) No TNT. 3) No killing workers. (I'm still struggling not to kill the worker on 13 - I can get him to let go of the box, but I can't prevent him from catching it again.)
One problem with this game is that it gives you coins for improving your score, as opposed to hitting certain score targets. This means that if I do really well the first time around, I get less coins. That's an incentive to make something really crappy the first time I play a level, and then incrementally improve it by very little at a time, so that I get more coins. That said, I have to say this sequel is much better than the original. Physics seems to have improved a lot as well. 5 stars (I gave the other one only 3).
There's a huge memory leak at some point, at least on Safari. It was going well until suddenly one level started being ridiculously laggy, and apparently the flash player was using 57% of my CPU. I'm playing this on a laptop newer than the game.
FFS, things that SHOULD be able to connect because they ARE long enough to connect, just DON'T. It's like whatever check you have in place for the length only works the first time I try to connect something that's too long, and then when I try to connect something that is long enough it just keeps thinking that it isn't... all too often I have to start over the whole level because of this.
I really like the gameplay and the levels, but the controls are frustrating - much of the time something gets dragged further than I intended. Keyboard would be much better. Also, please add an option to disable the animations; restarting a level should be instantaneous. Apart from these two things, it's a solid puzzler.
Could you please fix the problem with Safari? The game can be virtually unplayable on this browser because the clicks take ages to register for some reason. It doesn't always happen, but it happens more often than not. Refreshing doesn't seem to fix it, and the problem can appear and disappear randomly.
On level 14, when I destroy the upper crate sometimes the zombie falls smoothly onto the plank below and sometimes he is overturned. Same action, random result.