I love this game, it reminds me of classic Conceptis puzzles. It doesn't save completed levels, though. You need to fix that if you want players to come back...
This game may get one medium badge for completion, but if SrGato's suggestion is implemented, I can see it getting another badge for the "witty" achievement. I hope the dev is reading these comments...
After the raven theme, Poe's favourite themes continue, with the live burial prominent in this one... and of course, I can see the huge Lovecraft influence... these games are SO compelling. 5 stars and I can't wait for the next one.
Why 3 lives? Why not save at every level, instead of having savepoints? And why return me to the previous level when I lose, instead of the one I was on? There's puzzle difficulty, and then there's making my life difficult.
It's very difficult to see the layout, especially on later levels. You should make the buildings partly transparent, or transparent on mouseover, so we can see what lies on which square.
This is a great game. The creator has captured the feel of a nightmare PERFECTLY. Reusing some screens from the first episode was ingenious, as it gives the impression of a recurring nightmare (it somehow works even better if you only half-remember the first game, as I did). Also, it was a nice touch to introduce the idea that "as long as you don't know you're dreaming, you're safe". Think about it: What is your first line of defense when you're having a nightmare? "It's just a dream!" But here, the first thing you would normally fall back on is what dooms you. It just adds another layer of insecurity. Just brilliant. 5 stars from me.
For some of the last achievements, I found myself just changing random little things in my setup and basically trying to guess what would hit the ragdoll last. There is some strategy to it, but often it was more luck than planning.
I don't understand how the scoring works... I would expect every decision to give you a specific amount of points, but it doesn't seem to work like that. The only way I can make sense of the scores I get is if somehow the whole "path" is assigned a score. Like, at point X, decision 1 may or may not be better than decision 2, depending on whether later on you go for ending A or ending B. So that's 20 different ways to win, with 4 different winning endings, and no way to calculate each of these 20 scores other than playing through all 20 paths. (Nevermind the losing scores.) If it were more logical, one could figure out the best score far more easily...
Instead of locking, just let me pick a set of pieces to move together (for instance, by holding down a key and clicking on all the pieces I want to include).
We don't really try to go by pre-conceived notions here. Be who you want to be!