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NetMonster's Comments

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Strand

Play Strand

Nov. 11, 2013

Rating: 0

I love this game, it reminds me of classic Conceptis puzzles. It doesn't save completed levels, though. You need to fix that if you want players to come back...

Mob Wars: La Cosa Nostra

Play Mob Wars: La Cosa Nostra

Nov. 09, 2013

Rating: 1

I picked a female avatar... why did the game name her Giuseppe?

Developer response from kanoapps

We don't really try to go by pre-conceived notions here. Be who you want to be!

Drawfender

Play Drawfender

Nov. 09, 2013

Rating: 0

Credits are too fast to read.

Drawfender

Play Drawfender

Nov. 09, 2013

Rating: 1

I'd like extra recognition when I can keep him completely unhurt.

Happydemic

Play Happydemic

Nov. 09, 2013

Rating: 1

This game may get one medium badge for completion, but if SrGato's suggestion is implemented, I can see it getting another badge for the "witty" achievement. I hope the dev is reading these comments...

Space is Key Hell

Play Space is Key Hell

Oct. 29, 2013

Rating: 237

"Imagine if you jumped!" *I jump immediately* "Haha really?"

Developer response from ChrisJeff

YES! I GOT SOMEONE! ;)

The Last Door - Chapter 2: Memories

Play The Last Door - Chapter 2: Memories

Oct. 19, 2013

Rating: 21

After the raven theme, Poe's favourite themes continue, with the live burial prominent in this one... and of course, I can see the huge Lovecraft influence... these games are SO compelling. 5 stars and I can't wait for the next one.

Naya's Quest

Play Naya's Quest

Oct. 09, 2013

Rating: 116

Why 3 lives? Why not save at every level, instead of having savepoints? And why return me to the previous level when I lose, instead of the one I was on? There's puzzle difficulty, and then there's making my life difficult.

Escape From 26

Play Escape From 26

Oct. 08, 2013

Rating: 23

If all this is in a cage, then where does the well lead down to?

Escape From 26

Play Escape From 26

Oct. 08, 2013

Rating: 7

If the clothes were dirty then why were they hanging on the line?

I Am Level v1.0

Play I Am Level v1.0

Oct. 06, 2013

Rating: 1

I hope you're working on fixing the map bug...

My Green Clay Tree

Play My Green Clay Tree

Oct. 04, 2013

Rating: 6

It's very difficult to see the layout, especially on later levels. You should make the buildings partly transparent, or transparent on mouseover, so we can see what lies on which square.

Deeper Sleep

Play Deeper Sleep

Sep. 25, 2013

Rating: 1744

This is a great game. The creator has captured the feel of a nightmare PERFECTLY. Reusing some screens from the first episode was ingenious, as it gives the impression of a recurring nightmare (it somehow works even better if you only half-remember the first game, as I did). Also, it was a nice touch to introduce the idea that "as long as you don't know you're dreaming, you're safe". Think about it: What is your first line of defense when you're having a nightmare? "It's just a dream!" But here, the first thing you would normally fall back on is what dooms you. It just adds another layer of insecurity. Just brilliant. 5 stars from me.

Ragdoll Achievement 2

Play Ragdoll Achievement 2

Sep. 21, 2013

Rating: 1

For some of the last achievements, I found myself just changing random little things in my setup and basically trying to guess what would hit the ragdoll last. There is some strategy to it, but often it was more luck than planning.

The Children of Brinn

Play The Children of Brinn

Sep. 15, 2013

Rating: -2

Okay, wait... they're random?

The Children of Brinn

Play The Children of Brinn

Sep. 15, 2013

Rating: 2

I don't understand how the scoring works... I would expect every decision to give you a specific amount of points, but it doesn't seem to work like that. The only way I can make sense of the scores I get is if somehow the whole "path" is assigned a score. Like, at point X, decision 1 may or may not be better than decision 2, depending on whether later on you go for ending A or ending B. So that's 20 different ways to win, with 4 different winning endings, and no way to calculate each of these 20 scores other than playing through all 20 paths. (Nevermind the losing scores.) If it were more logical, one could figure out the best score far more easily...

Pour The Fish Level Pack

Play Pour The Fish Level Pack

Aug. 30, 2013

Rating: -1

Ah, the power of posting. I just got it! In case anyone is wodering, you have to click on "more games" on the main menu. ^_^

Pour The Fish Level Pack

Play Pour The Fish Level Pack

Aug. 30, 2013

Rating: 1

Has anyone got the second achievement from the top in the first column? It's the only one I'm missing and I'm curious what it is. Thanks!

Live Puzzle 2

Play Live Puzzle 2

Aug. 29, 2013

Rating: 6

Instead of locking, just let me pick a set of pieces to move together (for instance, by holding down a key and clicking on all the pieces I want to include).

Spectromancer: Gathering of Power

Play Spectromancer: Gathering of Power

Aug. 25, 2013

Rating: 1

Why does it ask me for confirmation when I want to skip a turn? I pressed the button, didn't I?

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