I was torn between, 5 stars because it's original, and 4 stars because it was short. I went with 4. If it was a little longer, it would have earned a 5 from me. Very imaginative though, keep it up.
Old concept, but many good levels? Good enough for me. 5 stars. But hard and ultra hard mode are just stupid. The whole point of the game is to plan your moves ahead; if you can't see the whole level, it's plain luck.
I really like what you did there. 5 stars and faved. Some observations/questions/suggestions: 1) The die that has 12 sides should look like a pentagon, not a triangle (incidentally, the corresponding solid is called a dodecahedron). 2) Like Makuus said, those are NOT fractals. I don't know if they have some fancy name. Let's just call them cool-o-shapes :P 3) What does the "link" in Notepad do? I can't seem to write in that box. 4) How do I access a test trivia question that I haven't made public? 5) I'd love it if you could make Weather to include more countries. ---- There's probably more coming, I haven't checked the Idle Games yet.
Thanks to frae2's comment, I've finished the game. I don't know if there's an alternate ending, but I'm not interested in finding out. The gameplay is boring (you just move around clicking frantically), the music is irritating after a while (why no mute button?) and the harmony "puzzle" didn't seem to have any logic to it (are we supposed to try every building, every floor, every position and, once we're on the roof, every button?). Also, when you finish a level, you still have to wait for the time to run out, which is completely needless. You could have done something better with the concept. 3 stars.
It took me quite a few minutes to even understand how to move between floors and rooms. I suppose you wanted us to figure out the gameplay for ourselves, but from what I see in the comments people here are getting frustrated because they have no idea how to play and what they're supposed to do. As for me, I'm tired of trying to work it out with that annoying music loop in the background. I'm really curious about where this game is going, but I don't think I'll be playing it for more than a few minutes at a time.
How do I call a new patient? When I look at the chart, I see only the Back button. What I do to get a new patient is go to the main menu and then load the game again. But it turns out there's no need to switch patients anyway: as far as I can see, there's no penalty for being wrong! I think there should be a penalty in some cases; like, if you misdiagnose a heart burn then it's ok, but if you misdiagnose a heart attack you should get sued and lose some Cr. Anyway, I like educational games, I intend to complete this one and I'm hoping for a sequel. But you need to add some variety to the gameplay. 4 stars.
The controls are HORRIBLE. The main difficulty in this game is not figuring out what to do, but getting the rectangles to act the way you want them to.
What's with the sealed door on the second floor? I completed the game without opening it. Did I miss something? Or is it a setup for a puzzle in the next episode?
It seems that even platforms I haven't used tend to disappear in space and in the twilight zone. Also, irrelevant, but how can there not be a way to go back to the main menu (with the credits and everything) without refreshing the page?
Cool game :) Observations so far: 1) If I forget to reveal my mystery boxes, I lose them. Why not reveal them automatically? 2) A little buggy during high-speed falling; obstacles don't have any effect on Pichin, and sometimes (rarely) it even goes through platforms. 3) It took me a while to realise what happens if I equip two skills that require activation; one of them is ignored, it seems. Is that explained somewhere I didn't notice? If not, it should be. 4) All those "hypotheses" should really be in a separate Instructions section. More importantly, explanations of the basics (all the info from the tutorial) should be available somewhere permanent. 5) Obstacles shouldn't be the same colour as extra-bouncy platforms. It's a little confusing when you're going fast.