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NetMonster's Comments

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Frozen Imps

Play Frozen Imps

Oct. 28, 2010

Rating: 0

Now that was fun. I gave you the full score. :) Still, too much precision on the last level...

Momiga

Play Momiga

Oct. 27, 2010

Rating: 0

I was torn between, 5 stars because it's original, and 4 stars because it was short. I went with 4. If it was a little longer, it would have earned a 5 from me. Very imaginative though, keep it up.

Slip 'n Slide Plus

Play Slip 'n Slide Plus

Oct. 26, 2010

Rating: 2

Old concept, but many good levels? Good enough for me. 5 stars. But hard and ultra hard mode are just stupid. The whole point of the game is to plan your moves ahead; if you can't see the whole level, it's plain luck.

Slip 'n Slide Plus

Play Slip 'n Slide Plus

Oct. 26, 2010

Rating: -1

I'm missing one achievement ("play at least 5 user made levels") but I still have the boat skin.

Trap'Em

Play Trap'Em

Oct. 25, 2010

Rating: -1

You need to add a way to restart a level.

Fantasy Online

Play Fantasy Online

Oct. 24, 2010

Rating: -5

Finally, badges! Of all the MMOs on the site, this is the most worthy ;)

Epic Gadgetry 2

Play Epic Gadgetry 2

Oct. 24, 2010

Rating: -1

Addendum about the Idle Games: I found a bug in Keys, sometimes the letter doesn't appear (a square appears instead).

Epic Gadgetry 2

Play Epic Gadgetry 2

Oct. 24, 2010

Rating: -1

I really like what you did there. 5 stars and faved. Some observations/questions/suggestions: 1) The die that has 12 sides should look like a pentagon, not a triangle (incidentally, the corresponding solid is called a dodecahedron). 2) Like Makuus said, those are NOT fractals. I don't know if they have some fancy name. Let's just call them cool-o-shapes :P 3) What does the "link" in Notepad do? I can't seem to write in that box. 4) How do I access a test trivia question that I haven't made public? 5) I'd love it if you could make Weather to include more countries. ---- There's probably more coming, I haven't checked the Idle Games yet.

We

Play We

Oct. 24, 2010

Rating: 32

Thanks to frae2's comment, I've finished the game. I don't know if there's an alternate ending, but I'm not interested in finding out. The gameplay is boring (you just move around clicking frantically), the music is irritating after a while (why no mute button?) and the harmony "puzzle" didn't seem to have any logic to it (are we supposed to try every building, every floor, every position and, once we're on the roof, every button?). Also, when you finish a level, you still have to wait for the time to run out, which is completely needless. You could have done something better with the concept. 3 stars.

We

Play We

Oct. 24, 2010

Rating: 5

It took me quite a few minutes to even understand how to move between floors and rooms. I suppose you wanted us to figure out the gameplay for ourselves, but from what I see in the comments people here are getting frustrated because they have no idea how to play and what they're supposed to do. As for me, I'm tired of trying to work it out with that annoying music loop in the background. I'm really curious about where this game is going, but I don't think I'll be playing it for more than a few minutes at a time.

Medical School

Play Medical School

Oct. 21, 2010

Rating: 1

How do I call a new patient? When I look at the chart, I see only the Back button. What I do to get a new patient is go to the main menu and then load the game again. But it turns out there's no need to switch patients anyway: as far as I can see, there's no penalty for being wrong! I think there should be a penalty in some cases; like, if you misdiagnose a heart burn then it's ok, but if you misdiagnose a heart attack you should get sued and lose some Cr. Anyway, I like educational games, I intend to complete this one and I'm hoping for a sequel. But you need to add some variety to the gameplay. 4 stars.

Bustabrain

Play Bustabrain

Oct. 20, 2010

Rating: 3

When you quit and start again, it should take you to your last completed level, not back to the beginning.

Bustabrain

Play Bustabrain

Oct. 20, 2010

Rating: 1

Level 26 seems impossible, unless I'm missing something o.O

Electric Box 2

Play Electric Box 2

Oct. 18, 2010

Rating: 1

The Target can be shot, but not pulled (I assume it can't be pushed either). There goes my setup for level 40...

Thomas was alone.

Play Thomas was alone.

Oct. 18, 2010

Rating: 0

The controls are HORRIBLE. The main difficulty in this game is not figuring out what to do, but getting the rectangles to act the way you want them to.

Underworld Army, Episode-1

Play Underworld Army, Episode-1

Oct. 17, 2010

Rating: -1

What's with the sealed door on the second floor? I completed the game without opening it. Did I miss something? Or is it a setup for a puzzle in the next episode?

Ebul

Play Ebul

Oct. 17, 2010

Rating: 1

I gave up on the second level. The game doesn't hold your interest. Later levels could be great, but I'll never know.

Reachin' Pichin

Play Reachin' Pichin

Oct. 16, 2010

Rating: 13

It seems that even platforms I haven't used tend to disappear in space and in the twilight zone. Also, irrelevant, but how can there not be a way to go back to the main menu (with the credits and everything) without refreshing the page?

Reachin' Pichin

Play Reachin' Pichin

Oct. 16, 2010

Rating: 0

@iRyle: The rule is that platforms can only be used once. Used platforms disappear. So unless you are referring to unused platforms, this isn't a bug.

Reachin' Pichin

Play Reachin' Pichin

Oct. 16, 2010

Rating: 7

Cool game :) Observations so far: 1) If I forget to reveal my mystery boxes, I lose them. Why not reveal them automatically? 2) A little buggy during high-speed falling; obstacles don't have any effect on Pichin, and sometimes (rarely) it even goes through platforms. 3) It took me a while to realise what happens if I equip two skills that require activation; one of them is ignored, it seems. Is that explained somewhere I didn't notice? If not, it should be. 4) All those "hypotheses" should really be in a separate Instructions section. More importantly, explanations of the basics (all the info from the tutorial) should be available somewhere permanent. 5) Obstacles shouldn't be the same colour as extra-bouncy platforms. It's a little confusing when you're going fast.

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