Rather buggy. Apart from those mentioned already (falling through the playfield) you can also lose two lives at once if you get hit by two shuriken at the same time.
Solid game. Nothing original or unseen, but it never claimed that in the first place. The difficulty had just the right level with maybe being a bit on the easy side. Overall a nice 20m game and in no way deserving of all the negative comments. 4/5.
Bugs out at the lottery, too laggy and all in all quite a disappointment after the decent first part. Not a good start to the year I'm afraid. Maybe work a bit on it so it's on par with part one.
To all those complaining about having to shoot the coins, you actually have to hover over them with your mouse. Might give the wrong idea to some who try to shoot the icons without having pointer on it and wondering why it doesn't work.
No explanation how weapons work. No brakes. No walls on the side of the road, yet you can't drive off even an inch. Inconsistent hitbox for riding zombies. Impressive to get that much wrong and then having the nerve to ask for Kredits.
I came to play a launch game, not the bazillionst version of Pappa's Cookeria. Burger making, especially with such an annoying concept, should not be part of this and ruins any desire to keep on playing.
@Flat Thunder: Maybe the aliens had a file sharing site with their songs.
The game itself is good, but FF2 was better due to route branching and whatnot.
Tip for those only after the badges (which should be the majority as the game itself is ruined by dev-greed as correctly mentioned all over the place): Just ignore the coins, you'll get enough for the badge while dodging obstacles by the time you finished the manor and you won't need a single upgrade if you focus on survival.
Not giving any information on how the different pieces work is unforgivable for a puzzle game, even if it's a sequel. I played earlier installments and still had not seen several of the newer bits.
Impressive that it's possible to create a fill-the-boxes game that lags on a quadcore CPU. Good summary of the fact this game is trying way too hard for what it is, though. Maybe remember that there's othing wrong with keeping it simple.
Given how many of these games are out there it's baffling one would release a version that's actually taking two steps back by not adding anything new and giving you colours that are already cleared from the board. There is no reason for this to exist, except maybe as a bad example.
Impressive to mess up a match-3 concept that badly. Pause button does not work. Once you realize that and have to restart it softlocks. And seeing the holes in the playing field is a pain thanks to the background. Not impressed at all.
I fixed it