whole-heartedly agree with Invain, he pointed out almost everything that makes this game weak. i would add extremely juvenile dialogue and buggy controls. 2/5
funny idea, but glitched collision detection. i was hit twice in one game by a part that wasn't touching me. for this kind of game that's neck-breaking.
the general idea is nice, but that's about it. destroying police-cars actually loses you money since hitting them only once costs more than you'll get for destroying them. it's repetitive. and finishing the mission while surrounded by cop-cars feels wrong.
keep working on it, it might turn out well eventually. 2/5
if you're too cheap to publish the full game for free, at least make it without sponsors in the start. there are a lot of better free games like that out there, therefore 1/5.
interesting concept but needs a lot of work to be fun for more than a minute, 3/5. to all ppl whining it's a spore rip-off: spore ripped all of it's five stages from other games, so quiet please.
oh and i just noticed it's partially broken as well, if you're unlucky your creature won't do damage although there's no opponent creature, no invulnerability and no shield. my byakhee hasn't done any damage in the last five rounds...
almost exclusively based on luck. that always makes for a bad game concept. also the majority of the concept is very much straight adapted from FFG.
overall 4 (interesting general idea) -1 (too much luck) -1 (biased towards opponent) -1 (adapted concept) = 1/5
rather boring, another run-of-the-mill game.
good: clean graphics, rather bug-free
bad: extremely generic, constantly same attack-pattern, annoying targeting-troubles with missiles, balance-issues