A good concept wasted by too much randomness. Particularly in the later levels it's 90% about how the start looks and where your first acquired balls appear and only 10% about things one has any influence on.
Sorry, but if this is the new version with improved rewards I can't even imagine how bad it must have been before. Still way too grindy and several steps backwards from the last Into Space game.
Shame that there has been zero improvement with the big amount of bugs that have been around since part one. Having the exact same issues in this one is either ignorance or laziness.
Good idea, horrid implementation. Level ending with moves and coins left, extremely fiddly controls and the totally non-logic of having to kill people if all you want is gather money to fix a shelter makes this clearly sub-par.
It's a shame you can't give negative stars. Grindy as hell. Never was a fan of Bloon games (some are okay), this one is a very obvious and very bad money grab. This getting badges shows where Kongregate is headed.
Good base concept, but so many flaws it nearly kills it for me.
a) too many objects making it very laggy very quickly
b) too many objects making it hard to see the important things on screen
c) no x-axis control in a game with randomly generated stages and challenges requiring you to hit all objects or restart is asking for frustration
d) Being respawned into a gap and losing energy right away is not funny
e) artificially holding back the player by basing unlocks purely on lvl, not on stage progress is frustrating
Doesn't really add anything new or exciting to the genre. Nothing really wrong with it per se, but nothing that makes me want to keep playing after 5 minutes either.
The fundamental issue with this game is that it has too many paths for its own good. Since the AI can't deal with it and you have no direct control of your troops it gets immensely frustrating in later levels. Shame really, decent concept all in all.
So many real words the game doesn't recognize or doesn't want to recognize because they have (also) a bad meaning. Very bad in a game that's exclusively about words.
Infestation ruins the game for me. Even with resistance it happens way too often and usually hits either all your turrets at once or your base. Otherwise a decent try, albeit a bit repetitive.
How did this piece of code garbage end up with a badge? While it is indeed not random with new waves, it is utterly awful, way too random and inferior to dozens of similar games.
The general idea isn't bad. Sadly that's where it ends, bad upgrade system, levels on higher difficulty often come down to the luck of where the pieces spawn and the "reward" you get is beyond ridiculous. So not deserving badges, I wonder how much they paid to get them anyway.
It's worse than pretty much all other games of this type. Never pointing out the rules apart from "needs at least 3 of a color to pop" does not help. Neither does the slow play and the new balls. 2/5, and that's almost nice.
Nice game, just a shame the hitboxes are off on a couple of things, makes you die more often that what would be necessary. And I guess a lot of people won't be happy with the ending, though personally I don't mind it.
Just when I they couldn't possibly have made more design flaws I unlocked the "Learning to Glide" challenge. As much as it pains me to admit, a few of the sentences they let the geeks say hold true for this game.