The game has potential, but the way it plays right now is awful. So if I want to make sure I don't have to pay for services I just check in to a hotel shortly before 9pm since I won't get billed that way. And whether or not you manage to satisfy all customers means squat if the random creator decides there won't be enough showing up to fulfill the goal. Saving money doesn't work either as the goal is just raised by the difference.
All this means for now it's a 2/5, and that's mainly due to the potential I see.
Very nice mix of games. I noticed, however, that the extended rage storage does not seem to work all the time. Right now I wear a piece of headgear that's supposed to increase it by 2, yet max is still 20. Am I unlucky or have others noticed this too?
Quite a nice game. Graphics and style of the game fit together very well. To all those who early on think the game is too hard: level 3 is the toughest level of the whole game, it's the only one that took me more than two tries.
The first game was a somewhat original idea that got very tedious at the end. Doodle Devil added nothing to the mix and just had you randomly guess more combinations. The "improved" graphics in this one are not nearly enough of a motivation to do the same guessing the third time. All my opinion of course, but after testing it for a bit I'll certainly skip this.
If your browser warns you that parts of the script might lead your computer to become slow and unresponsive if it's kept running I would assume it means that code optimization seems to be far from... well optimal.
Good concept for a game. However, combining
a) no single button or click to reset a level with
b) clunky controls, which can for example make you jump when you didn't want to,
c) unnecessary randomness with how the gray blocks may or may not drop and
d) sometimes having to go blindly at the end of a level and hoping you made the right choice
makes this game more frustrating than fun. And that is not how a game should be imo.
Complaint: In the room with the four wheels, if you first open the gate, then turn the wheel that makes the spikes come from the ceiling and run off to the next screen you still get killed even though you're far from the position they fall down on when they finally do.
It's quite alright, however there are a ton of these games out there already. Also the timing can be more frustrating than it really needs to be in a few levels. A "click to start" option for some levels would come in handy as well. 3/5
What this game needs most of all is upgradable gameplay. While I liked the first version this successor is extremely dull, grindy and anything but a success in my eyes. Of course, looking at the rating it seems I'm in the minority on that.
Awesome bug if the boss deploys a saw on the same level as a platform and you touch it it will keep you in an infinite loop of dizzy. Apart from that not a bad game, especially considering it uses one of the worst control types out there.
At the folks who don't get in-game achievements: I had/have the same problem with my first save (started before badges were added). A second save works fine though, shouldn't take you longer than 30mins to get the badge for achievements.
@Seroster: 1. A bug indeed, I give you that. 2. Not laggy at all here and I don't have a great machine. 3. A matter of taste really. 4. It is explicitly stated in the description, reading before ranting might be an idea.
The sum-up at the end of the level is completely off. After level one I had avg of 3.X and max length 4 (while my max length was actually 5 or 6). Then, after lvl 2 (where I did no chain shorter than 3 and a max of 8 which I also got the award for) max was still 4 and the avg. was 2.4. What a mess.