rule #1 when making any jump-based game: have solid controls
oh and a general rule, don't copy anything that's been done way too often by now without adding anything. 2/5
not a good idea to spend more time on weapon details than on creating a system where you actually hit where you aim. especially if you make a supposed fps. 1/5
first one was better, this one wants to be too much while offering too little 3/5.
on a side-note, i wish they'd make this badge-spam-lists a bannable offense
lacks a very useful feature of picross (showing if a row or column is done) and replaces that with lagginess and badly readable numbers in case of some colors.
needs urgent bug-fixing, enemies survive grenades blowing up right next to them without any reaction, invisible walls and clipping issues when you hit the bush you stand behind although your gun-nozzle is besides it. and that's only the 1st level.
it's really a shame there's no zero stars. sorry, but this game has multiple and really significant bugs as well as a physics engine that has nothing to do with Earth.